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After an irc chat with @mcmanus, it seems the things that can be reasonably done:
For Http 1.x, prioritization has to be done in the client layer. If a new request comes up with a higher priority, some Rust code that's writing to other sockets need to be able to write(msg) less.
Http 2 introduces priorities as part of the protocol, such that the server will handle and respond to requests with a higher priority first.
Should allow for throttling and re-prioritizing requests after they are made.
Servo notes say to talk to Patrick McManus about his work on Necko.
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