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VR control does not working when using other VR headmount #9
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I don't have a functioning HTC Vive to test with, but likely the issue is that the hand controllers do not have a thumbstick, but instead have those weird trackpad things. It might be possible to map the trackpad_x and trackpad_y input to stick. Here's a suggestion to fix it:
The fix might be more involved then this... I'm not sure the trackpad origin is (0,0) and I'm not sure if the trackpad origin goes back to (0,0) after your thumb is lifted from it. |
This works! Thank you very much. Btw, HTC vive is too old, and trackpad is sooo hard to use. |
I modified that patch a bit, I now check to see if the trackpad is "pressed" before moving the user. This should make it less prone to move if your thumb brushes up against the trackpad. Let me know if this works or not, if you get a chance. Thanks |
You can re-download the zip, or build off of the main branch to get this fix. |
Hi, I have tested the latest version. |
And one more thing is about the rendering speed. Btw, I have tried some other GS rendering program, like https://github.com/shg8/VulkanSplatting, this one can render the same big ply file very fast. |
Hi, I am now trying on another VR headmount (HTC vive),
but VR control does not working.
Render result can be seen.
Last time, the program went well on Quest 3.
Do you have any idea about this?
Thank you.
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