You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
had an attempt at this in broken-dev-loop-object branch but it needs more preparation - somehow to always flip between structural and relational without having to think
mdsumner
changed the title
plotting aesthetics for plot.trimesh and globe
plotting aesthetics for vertex vs primitive vs object
Aug 30, 2016
shade3d expects material properties per vertex, and the it/ib index expands those out internally
rgl. or plot/triangles/lines3d expects those properties per vertex, since they are explicitly expanded anyway for that usage
(I think this is right but needs to be demonstrated clearly. )
Rgl just doesn't have a concept of object, just like polygon and polypath and lines do not.
So a default behaviour may be to look for material properties on the object table, then on the index table/s, then finally on the vertices. I think this gives some easy ways to provide user-controlled nuance.
We need to differentiate
Examples are the colour of a country in countriesHigh (discrete) vs. the colour scale across triangles (continuous).
Are there lessons from ggplot2 or scales for this?
Could we have "fill_cts" and "fill_dsc" args, mutually exclusive?
The text was updated successfully, but these errors were encountered: