Kerkerkruip - the interactive fiction roguelike game
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mciul Fix extended waiting when the game ends without the player dying
The extended waiting activity is supposed to stop when anything
interesting happens. We had a test game where the player died from the
effects of smashing Nomos's statue, but after the death message, we got
the report "64 turns pass uneventfully."

It turns out the player doesn't actually die from this effect, rather
the effect says "end the story..." I'm not sure if this is ideal, but I
can't remember what counts as a win.

I fixed it so it's slightly better - you get the description of Nomos
killing you, then it says "You stop waiting after 18 turns" and then you
get the obituary. I was thinking about having three messages, the
current one, one saying "you win after X turns" and one saying "you die
after X turns." But that can happen at another time, perhaps after some
Latest commit 88b929a Sep 13, 2018


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Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that does not rehash tired clichés.

Setting up Kerkerkruip for development

After cloning the Kerkerkruip Git repository onto your computer you will need to do a few more things to prepare your system for developing it.

  1. You will need to download a few extensions. Please check the i7/extensions repository, the Inform 7 Public Library and the old Inform 7 extensions site for any missing extensions. Copy them to your Inform 7 extensions folder.

Beta testing Kerkerkruip

We use Travis CI to automatically build each commit. So if you'd like to help beta test the game, just download this file: