Kerkerkruip - the interactive fiction roguelike game
Inform 7 Other
Latest commit 746bc4d Oct 12, 2016 @mciul mciul Add a simple test and fix #416
I've added a new rule,
the "fix uncleared Nomos bonus rule"
that should fire whenever the Nomos bonus
forces someone to attack but the attack fails
(i.e. never reaches the aftereffects phase)

As far as I know, the only way this can happen
is if the current weapon of the Nomos attacker
is an unloaded crossbow. But we should
be on the lookout for other possibilities. I
still feel that the Nomos attack mechanic is
a bit fragile.

The new rule punishes the Nomos attacker
for failing to attack, destroying their
weapon and doing 5 damage. I don't know of
any way this could happen when they have
a natural weapon, but that case is covered
anyway by doing damage without destroying
the weapon.


Build Status

Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that does not rehash tired clichés.

Setting up Kerkerkruip for development

After cloning the Kerkerkruip Git repository onto your computer you will need to do a few more things to prepare your system for developing it.

  1. You will need to download a few extensions. Please check the i7/extensions repository, the Inform 7 Public Library and the old Inform 7 extensions site for any missing extensions. Copy them to your Inform 7 extensions folder.

Beta testing Kerkerkruip

We use Travis CI to automatically build each commit. So if you'd like to help beta test the game, just download this file: