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I have some animated character with rig, I create onion skinning for its mesh and draw the result. Everything works fine but if I change some bone rotation (and click Update button) - onion skinning is not updated.
The text was updated successfully, but these errors were encountered:
This is because you need to keyframe it. Right now, there is no (efficient) way to get the exact state that a rigged object is in without having a keyframe, so you need to place one before updating.
I have some animated character with rig, I create onion skinning for its mesh and draw the result. Everything works fine but if I change some bone rotation (and click
Update
button) - onion skinning is not updated.The text was updated successfully, but these errors were encountered: