forked from mattermost/mattermost
-
Notifications
You must be signed in to change notification settings - Fork 0
/
auto_teams.go
80 lines (70 loc) · 1.96 KB
/
auto_teams.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
// Copyright (c) 2015-present Mattermost, Inc. All Rights Reserved.
// See License.txt for license information.
package app
import (
"github.com/mattermost/mattermost-server/model"
"github.com/mattermost/mattermost-server/utils"
)
type TeamEnvironment struct {
Users []*model.User
Channels []*model.Channel
}
type AutoTeamCreator struct {
client *model.Client4
Fuzzy bool
NameLength utils.Range
NameCharset string
DomainLength utils.Range
DomainCharset string
EmailLength utils.Range
EmailCharset string
}
func NewAutoTeamCreator(client *model.Client4) *AutoTeamCreator {
return &AutoTeamCreator{
client: client,
Fuzzy: false,
NameLength: TEAM_NAME_LEN,
NameCharset: utils.LOWERCASE,
DomainLength: TEAM_DOMAIN_NAME_LEN,
DomainCharset: utils.LOWERCASE,
EmailLength: TEAM_EMAIL_LEN,
EmailCharset: utils.LOWERCASE,
}
}
func (cfg *AutoTeamCreator) createRandomTeam() (*model.Team, bool) {
var teamEmail string
var teamDisplayName string
var teamName string
if cfg.Fuzzy {
teamEmail = "success+" + model.NewId() + "simulator.amazonses.com"
teamDisplayName = utils.FuzzName()
teamName = utils.FuzzName()
} else {
teamEmail = "success+" + model.NewId() + "simulator.amazonses.com"
teamDisplayName = utils.RandomName(cfg.NameLength, cfg.NameCharset)
teamName = utils.RandomName(cfg.NameLength, cfg.NameCharset) + model.NewId()
}
team := &model.Team{
DisplayName: teamDisplayName,
Name: teamName,
Email: teamEmail,
Type: model.TEAM_OPEN,
}
createdTeam, err := cfg.client.CreateTeam(team)
if err != nil {
return nil, false
}
return createdTeam, true
}
func (cfg *AutoTeamCreator) CreateTestTeams(num utils.Range) ([]*model.Team, bool) {
numTeams := utils.RandIntFromRange(num)
teams := make([]*model.Team, numTeams)
for i := 0; i < numTeams; i++ {
var err bool
teams[i], err = cfg.createRandomTeam()
if !err {
return teams, false
}
}
return teams, true
}