Releases: iLPdev/prs
v1.8.0
What's Changed
New Features
✨ Quest tab (#132) with colors, progress bars, and updating on GMCP changes
✨ Skills tab (#134) with gauges for level-based skills, includes colors based on skill type (weapon, crafting, artisan, & combat)
✨ ASCII Map tab (#137) replicates in-game map
command output to a tab, includes zoom in/out buttons.
✨ Added Outlands Portal terrain types
✨ Battle tab with target(s)
✨ Skill/Spell Buttons populate Combat tab when available and engaged in battle
✨ Inventory tab
✨ Add regeneration
to Stats
🏗️ Refactored entire package for use with @demonnic's Muddler build tool
Bug Fixes
🐛 update castingTime and interruptChance to reflect game server changes
Co-authored-by: @grrtt49 and @iLPdev
Full Changelog: v1.7.0...v1.8.0
v1.7.0
What's Changed
New Features
- ✨ GUI Module -- Everything converted to Adjustable Tab Windows!
- ✨ Quick Slot Buttons and Keys (F1-F12)
- ✨ Statistics Tab
- ✨ Movement via Number Pad Keys
Enhancements
- ✨ Multiple Open Profiles Support
- ✨ Player, Class, and Level added to Vitals Tab
- 💄 Mudlet toolbar skinned to match GUI
- 💄 Mudlet mapper moved to independent Map tab
- 💄 Rage and Combo bars moved to Combat tab
- 💄 All gauges styled to match web client UI
- 💄 XPbar now changes to Hero at Level 100
Bug Fixes
- 🐛 Bug Fix: Food points gauge function renamed
Contributors: @iLPdev @eterchun @sorenmakert
Full Changelog: v1.6.0...v1.7.0
v1.6.0
What's Changed
New Features
- ✨ Timestamps in communications tabs (a7c5f44)
- ✨ Clickable URLs in main display
- ✨ Revisionator introduced for nondestructive incremental patching (9fd5661)
Enhancements
- 💄Updated styling of communication tabs for better visibility (4e7702a)
- 💄New logo by HarveyUK (8eb51cb)
- ⬆️ Upgraded MDK dependencies to v2.10.0 (#97)
Bug Fixes
- 🐛 Removed duplicate keys for
Ravine
andFarmland
terrain types (656ee7b)
Documentation
Contributors: @iLPdev and @H4RV3Y2805
Full Changelog: v1.5.0...v1.6.0
v1.5.0
v1.4.1
What's Changed
- fix: 🐛 Upon level 100, XP gauge will fail elegantly and be removed entirely upon next player login. (Issue #70)
- fix: 🐛 Ensure vitals window receives GMCP player data at login. (Issue #63)
- fix: 🐛 Client no longer crashes when communication channel buffers are invoked. (Issue #74)
Contributors: @eterchun
Full Changelog: v1.4.0...v1.4.1
v1.4.0
What's Changed
- 💄 Added terrain types for new shops in Nexus: Witch Doctor, Combat Book Shop, Artisan Book Shop, Crafting Book Shop, and Scroll Scribe
Full Changelog: v1.3.0...v1.4.0
v1.3.0
What's Changed
New Features
- ✨ Announces 'Procedural Realms' as current game for Discord integration
- 💄 Added miscellaneous Frozen Peaks terrain types: Obsidian Floor, Obelisk Exit, Permafrost, Gold Mine Tailings
Updates
- 🏗️ Updated MDK dependencies to v2.9.0
- 📝 Added Usage section to readme with instructions for enabling GMCP and configuring UI
Bug Fixes
- 🐛 Added hint for room stub connection (@eterchun)
- 🐛 Updated local package version
Contributors: @eterchun and @iLPdev
Full Changelog: v1.2.0...v1.3.0
v1.2.0
What's Changed
New Features ✨
- Command line interface for interaction directly within communication tabs! (Click and type at bottom of container tab to chat, newbie, and trade.) (by @eterchun #52)
- Use
@<playername>
command to send tells directly from Tell tab command line (by @eterchun #52) - EMCO container reflects the player name (by @eterchun #52)
- New Terrain Types for Nexus, Hidden Grove, Endless Sands, Frozen Peaks, and Temples (by @iLPdev #56)
- Remove XP gauge when player reaches level 100 (by @eterchun #52)
Bugfixes 🐛
- Automatic EMCO container position loading via the relevant APIs (by @eterchun #52)
- Added missing structural terrain types, e.g. buildings, etc. (by @iLPdev #56)
- Automatic Vitals container position loading via the relevant APIs (by @eterchun #52)
- Pad gauge text using geyser styling rather than inline (by @eterchun #52)
- Move window initialization until after GMCP data has been received to eliminate startup log pollution from various gauge LUA errors (by @eterchun #52)
- Updated MDK dependencies to v2.8.1 (by @iLPdev #53)
- Updated Readme Documentation (by @iLPdev #51)
Full Changelog: v1.1.0...development
v1.1.0 - One-Year Anniversary Edition
What's Changed
Features
- ⚡ Added logic to handle instanced areas (by @eterchun in #46)
- ⚡ Changed to line-based triggers for communications capture (by @eterchun in #44)
Bugfixes
- 🐛 Resolved (#4) truncated lines in communications tabs (by @eterchun in #44)
- 🐛 Resolved (#33) missing trigger for self-tell display in Tell tab (by @eterchun in #44)
Full Changelog: v1.0.2...v1.1.0
v1.0.2
What's Changed
- Hot Fix for #41 - Copy and paste error from make_room to handle_move resuling in LUA runtime error resolved by passing the direction id into ConnectExitStub rather than a non-existent value.… by @eterchun in #43
Full Changelog: v1.0.1...v1.0.2