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2:10 PM]Malbidion: checking a channels history makes the client die, every output after that goes into that channels tab :/
[2:42 PM]Stack: interesting, we've never come across that before
[2:45 PM]Stack: yep. either something has changed server side or this has always been happening and we never noticed it because we just scroll back in the chat tabs to view history. i never use "chat" alone, so maybe we've just never noticed! lol
[2:48 PM]Stack: respawning the geyser window doesn't resolve it either
thoughts on this, @eterchun? is it related to #62?
The text was updated successfully, but these errors were encountered:
It looks like that command just spits out what you would see when a chat comes in, so that definitely would have appended to the consoles the whole time. I will need to look at the triggers, but I expect the issue is that the game doesn't give a GA after each and so the captures continue.
2:10 PM]Malbidion: checking a channels history makes the client die, every output after that goes into that channels tab :/
[2:42 PM]Stack: interesting, we've never come across that before
[2:45 PM]Stack: yep. either something has changed server side or this has always been happening and we never noticed it because we just scroll back in the chat tabs to view history. i never use "chat" alone, so maybe we've just never noticed! lol
[2:48 PM]Stack: respawning the geyser window doesn't resolve it either
thoughts on this, @eterchun? is it related to #62?
The text was updated successfully, but these errors were encountered: