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Pacman game by C++ with SFML library

My C++ Assignment in the second term of IT course at AIT
Check out my Javascript version: iamstevendao/pacman

@iamstevendao @linkedin Documentation License

Update on 2017-09-28: With Dijkstra's Algorithm, ghosts chase Pacman and among cherries by different shortest paths.

Table of Contents

Requirement

  • C++ 10 (Visual C++ 2010)
  • With C++ 10+ (Need to retarget and update project by Visual Studio)

In-Game Screenshots

screenshot

Usage

  • Build and run with Visual C++ 2010 (Demo incluced)
    Debug mode will not work as expected because of iterations problem in the Visual Studio 2010 (references)
  • Easy changable game properties (in Constant.h):
    #pragma region Number
    #define NUMBER_GHOST 8
    #define NUMBER_GHOST_COLOR 5
    #define NUMBER_INTERVAL 80
    #define NUMBER_POWER 50
    #define NUMBER_CHERRY 5
    #pragma endregion
    

Main Classes

Class Diagram

License

This project is opensource, constribution and feed back are highly welcome.

This project is distributed under sfml's license

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Pacman game built by C++ with SFML

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