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buff.go
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buff.go
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package fixedwidth
import (
"bytes"
"errors"
"unicode/utf8"
)
// lineBuilder is a multibyte character aware buffer that can be used to efficiently build
// a line of fixed width text.
type lineBuilder struct {
data []byte
// Used when `SetUseCodepointIndices` has been called on `Encoder`. A
// mapping of codepoint indices into the bytes. So the `codepointIndices[n]` is the
// starting position for the n-th codepoint in `bytes`.
codepointIndices []int
}
// newLineBuilder makes a new lineBuilder. The line is filled with the provided fillChar.
func newLineBuilder(len, cap int, fillChar byte) *lineBuilder {
data := make([]byte, len, cap)
// Fill the buffer with the fill character.
data[0] = fillChar
filled := 1
for filled < len {
copy(data[filled:], data[:filled])
filled *= 2
}
buff := &lineBuilder{
data: data,
}
return buff
}
// lineBufferFromValue creates a lineBuilder from a rawValue.
func lineBufferFromValue(value rawValue) *lineBuilder {
buff := newLineBuilder(value.len(), value.byteLen(), ' ')
buff.WriteValue(0, value)
return buff
}
// WriteValue writes the given value to the lineBuilder at the give start index.
func (b *lineBuilder) WriteValue(start int, value rawValue) {
// Fast path for ascii only operation.
if !b.hasMultiByteChar() && !value.hasMultiByteChar() {
copy(b.data[start:], value.data)
return
}
// If this is the first time a multibyte character has been encountered, the codepoint
// indices need to be initialized.
if !b.hasMultiByteChar() && value.hasMultiByteChar() {
b.initializeIndices()
}
end := start + value.len() - 1
// Calculate the byte start and end indices accounting for any multibyte characters.
byteStart := b.codepointIndices[start]
byteEnd := b.byteEndIndex(end)
writeSpan := b.data[byteStart : byteEnd+1]
// Ensure the there is space for the value being written. adjustByteSpan will grow or
// shrink the byte span if required.
byteDiff := value.byteLen() - len(writeSpan)
if byteDiff != 0 {
b.adjustByteSpan(end, byteDiff)
// Correct the writeSpan after the adjustment.
byteEnd = b.byteEndIndex(end)
writeSpan = b.data[byteStart : byteEnd+1]
}
// Write the value to the buffer
copy(b.data[byteStart:byteEnd+1], value.data)
// Correct the indices for the value that was just written. This only needs to happen
// if we adjusted the write-span or the new value contains multibyte characters.
if byteDiff != 0 || value.hasMultiByteChar() {
b.correctIndices(start, value)
}
}
// WriteASCII writes an ascii string to the line builder.
func (b *lineBuilder) WriteASCII(start int, data string) {
v, _ := newRawValue(data, false)
b.WriteValue(start, v)
}
func (b *lineBuilder) String() string {
return string(b.data)
}
func (b *lineBuilder) AsRawValue() rawValue {
return rawValue{
data: b.String(),
codepointIndices: b.codepointIndices,
}
}
func (b *lineBuilder) initializeIndices() {
b.codepointIndices = make([]int, len(b.data))
for i := range b.codepointIndices {
b.codepointIndices[i] = i
}
}
func (b *lineBuilder) correctIndices(start int, value rawValue) {
firstIndex := b.byteEndIndex(start-1) + 1
// Fast path for ascii values – there is no need to individually calculate the
// indices.
if !value.hasMultiByteChar() {
for i := 0; i < value.len(); i++ {
b.codepointIndices[start+i] = firstIndex + i
}
return
}
for i, s := range value.codepointIndices {
b.codepointIndices[start+i] = firstIndex + s
}
}
func (b *lineBuilder) adjustByteSpan(end, diff int) {
byteEnd := b.byteEndIndex(end)
switch {
case diff < 0:
// shorten buffer data
copy(b.data[byteEnd+diff:], b.data[byteEnd:])
b.data = b.data[:len(b.data)+diff]
case diff > 0:
// expand buffer data
b.data = append(b.data, bytes.Repeat([]byte{' '}, diff)...)
copy(b.data[byteEnd+diff:], b.data[byteEnd:])
}
// correct indices
for i := end + 1; i < len(b.codepointIndices); i++ {
b.codepointIndices[i] += diff
}
}
func (b *lineBuilder) byteStartIndex(start int) int {
if b.codepointIndices == nil {
return start
}
return b.codepointIndices[start]
}
func (b *lineBuilder) byteEndIndex(end int) int {
if b.codepointIndices == nil {
return end
}
if end == len(b.codepointIndices)-1 {
return len(b.data) - 1
}
return b.codepointIndices[end+1] - 1
}
func (b *lineBuilder) hasMultiByteChar() bool {
return b.codepointIndices != nil
}
type rawValue struct {
data string
// Used when `SetUseCodepointIndices` has been called on `Decoder` or `Encoder`. A
// mapping of codepoint indices into the bytes. So the `codepointIndices[n]` is the
// starting position for the n-th codepoint in `bytes`.
codepointIndices []int
}
func newRawValue(data string, useCodepointIndices bool) (rawValue, error) {
value := rawValue{
data: data,
}
if useCodepointIndices {
bytesIdx := findFirstMultiByteChar(data)
// If we've got multi-byte characters, fill in the rest of codepointIndices.
if bytesIdx < len(data) {
codepointIndices := make([]int, bytesIdx)
for i := 0; i < bytesIdx; i++ {
codepointIndices[i] = i
}
for bytesIdx < len(data) {
_, codepointSize := utf8.DecodeRuneInString(data[bytesIdx:])
if codepointSize == 0 {
return rawValue{}, errors.New("fixedwidth: Invalid codepoint")
}
codepointIndices = append(codepointIndices, bytesIdx)
bytesIdx += codepointSize
}
value.codepointIndices = codepointIndices
}
}
return value, nil
}
func (v rawValue) len() int {
if v.codepointIndices == nil {
return len(v.data)
}
return len(v.codepointIndices)
}
func (v rawValue) byteLen() int {
return len(v.data)
}
func (v rawValue) hasMultiByteChar() bool {
return v.codepointIndices != nil
}
func (v rawValue) byteStartIndex(start int) int {
if v.codepointIndices == nil {
return start
}
return v.codepointIndices[start]
}
func (v rawValue) byteEndIndex(end int) int {
if v.codepointIndices == nil {
return end
}
if end == len(v.codepointIndices)-1 {
return len(v.data) - 1
}
return v.codepointIndices[end+1] - 1
}
func (v rawValue) slice(start, end int) (rawValue, error) {
d := v.data[v.byteStartIndex(start) : v.byteEndIndex(end)+1]
return newRawValue(d, v.hasMultiByteChar())
}
// Scans bytes, looking for multi-byte characters, returns either the index of
// the first multi-byte chracter or the length of the string if there are none.
func findFirstMultiByteChar(data string) int {
for i := 0; i < len(data); i++ {
// We have a multi-byte codepoint, we need to allocate
// codepointIndices
if data[i]&0x80 == 0x80 {
return i
}
}
return len(data)
}