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Too much randomness #14

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2 tasks done
ichttt opened this issue Nov 18, 2017 · 1 comment
Closed
2 tasks done

Too much randomness #14

ichttt opened this issue Nov 18, 2017 · 1 comment

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@ichttt
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ichttt commented Nov 18, 2017

At the moment, there are not enough damage distributions, and many damage sources fall back to semi-random damage dist.

TODO:

  • Trace arrow hits, damage the region where the arrow hit
  • Distribute on other limbs before going to head and torso or keep head and torse hat 0.5 health until other limbs died on certain damage sources
@ichttt ichttt mentioned this issue Nov 18, 2017
ichttt added a commit that referenced this issue Nov 26, 2017
… damage in the region where the arrow hit (see # #14)
ichttt added a commit that referenced this issue Nov 26, 2017
… Update API for new DamageDist, fix a bug where the player did not die when he should have been dead. Fix a bug where the average health could be displayed wrong
@ichttt
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ichttt commented Nov 26, 2017

Fixed in FirstAid 1.4.0

@ichttt ichttt closed this as completed Nov 26, 2017
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