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When using elements with different dimensions in the same mesh, we can hit a situation when the number of quadrature points in material sub-system is incorrect. This happens then a low dimensional element is hit before the higher-dimensional one. This caused MaterialData to resize the number of quadrature points to a smaller number than is actually needed for the higher-dimensional element and this size stays the same for the whole sweep through the mesh.
The text was updated successfully, but these errors were encountered:
When using elements with different dimensions in the same mesh, we can hit a situation when the number of quadrature points in material sub-system is incorrect. This happens then a low dimensional element is hit before the higher-dimensional one. This caused MaterialData to resize the number of quadrature points to a smaller number than is actually needed for the higher-dimensional element and this size stays the same for the whole sweep through the mesh.
The text was updated successfully, but these errors were encountered: