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main.cpp
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main.cpp
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#include <iostream>
#include <fstream>
//#include "retrolib/bios/bios_video_services.h"
//#include "retrolib/bios/test_keyboard.h"
//#include "retrolib/dos/dos_segmented_memory_block.h"
//#include "retrolib/file/test_file_utilities.h"
//#include "retrolib/file/test_file_streams.h"
//#include "retrolib/memory/test_memory_unions.h"
//#include "retrolib/memory/test_array.h"
//#include "retrolib/memory/test_data_vector.h"
// GFX
// MDA
#include "retrolib/gfx/mda/mode7/test_mode7.h"
// HGA
//#include "retrolib/gfx/test_point_vector_2d.h"
//#include "retrolib/gfx/test_glyph.h"
//#include "retrolib/gfx/hga/hga_read_lightpen_registers.h"
//#include "retrolib/gfx/hga/test_hga.h"
//#include "retrolib/gfx/hga/test_write_glyph.h"
// CGA
// EGA
// MCGA
// VGA
// #include "retrolib/gfx/vga/test_vga.h"
//#include "retrolib/automata/test_count_neighbours.h"
//#include "gamelife/dosgol.h"
#include "maze/test_maze.h"
//int main(int argc, char* argv[]) {
int main() {
game::run();
}