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Update event page info to reflect new reality 🤪 #27
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This is from what Mark has written for us in discord and can be used to update the event pages. Here you can learn about igdatc's monthly events: :microphone2: 2nd Wednesday, 6:00pm CT: Member Meeting NOTE: All events are currently online-only via Twitch (https://twitch.tv/igdatc) and/or AltSpace until further notice, due to COVID-19. See: https://igdatc.org/covid-19/ for more information. :microphone2: Member Meeting Our monthly member meetings, held on the second Wednesday of every month at 6:00pm CT, are igdatc's “main event” and an excellent way to meet game makers and learn new things. Meetings generally feature two presentations: a main presentation running 60-90 minutes, and a shorter “member project” presentation that runs 15-30 minutes (great for first time speakers!). Past presentations include game postmortems, technology previews, lectures, personal stories, live demos, etc. Events begin with announcements and an opportunity for attendees to hop on stage (or on Twitch via Discord voice chat!) and talk about their latest project in front of an audience. Afterwards, we gather for socializing and networking. For in-person events, we head over to a local bar and restaurant, Joe Sensor's. For events held online via Twitch, we gather here in Discord to chat and play games. In-person events Online events If you’re interested in presenting at a member meeting, please email events@igdatc.org. Schedule 🎮 Twin Cities Playtest A new online-only event, every third Wednesday, 6-9pm CT, for live testing of in-development games. Sessions are streamed to Twitch, where anyone can watch, and sign up to play next! Players don’t download builds and do not need a streaming setup. Devs only need to send an existing build to us. Games are hosted on a server running Parsec, a low-latency remote desktop service for games, which can even support “local” multiplayer titles. Developers! Players! Before the event: During the event: When it’s your turn: Players: Be willing to take notes/type out your comments for the developer. It's valuable intel! Be honest but be kind: unfinished games aren't yet finished! Developers: Be present for questions and be open to constructive (and otherwise) criticism and feedback. Remember, the player is doing you a favor, and they know what they're talking about! 🥽 MN VR + HCI Meeting MN VR + HCI (Human-Computer Interaction) Meetings, held on the fourth Wednesday of every month at 6:00pm CT, welcomes developers and tinkerers working with (or just interested in) all variety of VR, HCI, hardware hacking, creative coding and interactive art. Meetings typically include a single presentation or demo, but the format is flexible. Past presenters have showcased projects using light field displays, mocap, tiny computers, servos and sensors, interactive statues, and a variety of VR, motion and computer vision games and software. In-person Online If you’re interested in presenting at an MN VR+HCI Meeting, please email events@igdatc.org. Schedule |
FWIW, I don't think these should have "Schedules" on them. Or maybe the schedule should be labeled something more like "Standard Schedule". |
I did incorporate a few of these changes to the main event page when I updated its name to Gamedev Meeting. |
The text copy on the pages for the Monthly Meeting and VR+HCI are out of date. I previously updated the descriptions for each event and pinned them to the #event-info channel of the Twin Cities Gamedev Discord.
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