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fake.go
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fake.go
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package unit
import (
"sync"
"github.com/coreos/fleet/pkg"
)
func NewFakeUnitManager() *FakeUnitManager {
return &FakeUnitManager{u: map[string]bool{}}
}
type FakeUnitManager struct {
sync.RWMutex
u map[string]bool
}
func (fum *FakeUnitManager) Load(name string, u UnitFile) error {
fum.Lock()
defer fum.Unlock()
fum.u[name] = false
return nil
}
func (fum *FakeUnitManager) Unload(name string) {
fum.Lock()
defer fum.Unlock()
delete(fum.u, name)
}
func (fum *FakeUnitManager) Start(string) {}
func (fum *FakeUnitManager) Stop(string) {}
func (fum *FakeUnitManager) Units() ([]string, error) {
fum.RLock()
defer fum.RUnlock()
lst := make([]string, 0, len(fum.u))
for name, _ := range fum.u {
lst = append(lst, name)
}
return lst, nil
}
func (fum *FakeUnitManager) GetUnitState(name string) (us *UnitState, err error) {
fum.RLock()
defer fum.RUnlock()
if _, ok := fum.u[name]; ok {
us = &UnitState{
LoadState: "loaded",
ActiveState: "active",
SubState: "running",
}
}
return
}
func (fum *FakeUnitManager) GetUnitStates(filter pkg.Set) (map[string]*UnitState, error) {
fum.RLock()
defer fum.RUnlock()
states := make(map[string]*UnitState)
for _, name := range filter.Values() {
if _, ok := fum.u[name]; ok {
states[name] = &UnitState{"loaded", "active", "running", "", "", name}
}
}
return states, nil
}
func (fum *FakeUnitManager) MarshalJSON() ([]byte, error) {
return nil, nil
}