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partial drop flags #4

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igroglaz opened this issue Oct 23, 2019 · 6 comments
Closed

partial drop flags #4

igroglaz opened this issue Oct 23, 2019 · 6 comments
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enhancement New feature or request wontfix This will not be worked on

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@igroglaz
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igroglaz commented Oct 23, 2019

there are already flags for drop/no drop.. it would be fun to add new flags - for partial drop, eg when player die, only his inventory would be lost as a bag (but not items worn). Example of possible flags for death drop:

  1. 10% on gold lost
  2. 10% of inventory (scrolls & etc) dropped
  3. one random equiped item dropped
  4. one random item from inventory dropped
  5. all inventory dropped
@igroglaz
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igroglaz commented Jun 2, 2020

This is the most important task atm.

@serg-bloim
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Is it possible to add me into the project so I can get tasks assigned to me? Not critical though, but would be good for tracking purposes.

@igroglaz
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igroglaz commented Oct 1, 2020

c181548

Added :) Please feel free to merge stuff instantly (no need for review mode)

@igroglaz igroglaz closed this as completed Oct 1, 2020
@igroglaz
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igroglaz commented Jan 4, 2021

There is a problem that partial drop influence on mobs too. In 99% cases it's alright and I like this mechanic. But at 1st newbie server we need to make mobs drop their items in 100% cases.

/rfe to add server flag to disable partial drop system and to use old NODROP flag

@igroglaz igroglaz reopened this Jan 4, 2021
@igroglaz
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igroglaz commented Jan 4, 2021

hm.. I suppose it's not even 'influence', but it's just disabled completely drop from monster's "hands". eg orcs1 do not drop their sword or bows after death even if drop chance is 1.0

@igroglaz
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ok, it's already become a game feature, so closing this

@igroglaz igroglaz added the wontfix This will not be worked on label May 18, 2021
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Labels
enhancement New feature or request wontfix This will not be worked on
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