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This removes a Transaction mechanism that was implemented in 2019 and then never used.
I am guessing that this was intended to allow us to remove a TransactionSlot that is used in a bunch of ops as a workaround, and judging by #2207, some "disconnect slot X first before we do this other thing so that we don't end up inconsistent in the meantime". Possibly also as an alternative solution to the current SetupDepthContext /
call_when_setup_finished
queuing mechanismthat bufferscorrection: the SetupDepthContext is only used to preventsetupOutputs
callsLayerViewerGui.updateAllLayers
from running while the graph is being changed throughSlot.connect, disconnect, setValue
orsetDirty
. (That, plus a few notifyDirty with defer=True in countingGui and edgeTrainingGui.)In the meantime, the additional piping through functions to check if a transaction is going on has been bloating stack traces unnecessarily since then.
We could keep some sort of archive branch with a revert of this commit in case we ever want to seriously implement it...
Current:
With this PR: