Skip to content

Camera Shake Free Explosions, Extinguishers and Fire

ilikegoodfood edited this page Jul 29, 2019 · 3 revisions

To implement a DamageDef for Explosions, Extinguishers or Fire that does not cause camera shake, set the DamageDef workerClass to one of the damage workers displayed below.

They work exactly the same way as their core counterparts, but do not produce camera shake. This is recommended for any rapid-fire or high burst count weapons that use these damage types.

<workerClass>VerbExpansionFramework.VEF_DamageWorker_BombNoShake</workerClass>
<workerClass>VerbExpansionFramework.VEF_DamageWorker_ExtinguishNoShake</workerClass>
<workerClass>VerbExpansionFramework.VEF_DamageWorker_FlameNoShake</workerClass>

Credits

This feature was provided by Ogliss