Skip to content

Commit

Permalink
gl: download ANGLE if necessary
Browse files Browse the repository at this point in the history
For golang/go#9306

Change-Id: Ibb469d843d2bddeaa3690c59bc9ad532ea3473f7
Reviewed-on: https://go-review.googlesource.com/17810
Reviewed-by: Alex Brainman <alex.brainman@gmail.com>
  • Loading branch information
crawshaw committed Dec 15, 2015
1 parent 10d8e71 commit 91f5270
Show file tree
Hide file tree
Showing 2 changed files with 175 additions and 2 deletions.
163 changes: 163 additions & 0 deletions gl/dll_windows.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,163 @@
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package gl

import (
"archive/tar"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"log"
"net/http"
"os"
"path/filepath"
"runtime"
)

var debug = log.New(ioutil.Discard, "gl: ", log.LstdFlags)

func downloadDLLs() (path string, err error) {
url := "https://dl.google.com/go/mobile/angle-dd5c5b-" + runtime.GOARCH + ".tgz"
debug.Printf("downloading %s", url)
resp, err := http.Get(url)
if err != nil {
return "", fmt.Errorf("gl: %v", err)
}
defer func() {
err2 := resp.Body.Close()
if err == nil && err2 != nil {
err = fmt.Errorf("gl: error reading body from %v: %v", url, err2)
}
}()
if resp.StatusCode != http.StatusOK {
err := fmt.Errorf("gl: error fetching %v, status: %v", url, resp.Status)
return "", err
}

r, err := gzip.NewReader(resp.Body)
if err != nil {
return "", fmt.Errorf("gl: error reading gzip from %v: %v", url, err)
}
tr := tar.NewReader(r)
var bytesGLESv2, bytesEGL []byte
for {
header, err := tr.Next()
if err == io.EOF {
break
}
if err != nil {
return "", fmt.Errorf("gl: error reading tar from %v: %v", url, err)
}
switch header.Name {
case "angle-" + runtime.GOARCH + "/libglesv2.dll":
bytesGLESv2, err = ioutil.ReadAll(tr)
case "angle-" + runtime.GOARCH + "/libegl.dll":
bytesEGL, err = ioutil.ReadAll(tr)
default: // skip
}
if err != nil {
return "", fmt.Errorf("gl: error reading %v from %v: %v", header.Name, url, err)
}
}
if len(bytesGLESv2) == 0 || len(bytesEGL) == 0 {
return "", fmt.Errorf("gl: did not find both DLLs in %v", url)
}

writeDLLs := func(path string) error {
if err := ioutil.WriteFile(filepath.Join(path, "libglesv2.dll"), bytesGLESv2, 0755); err != nil {
return fmt.Errorf("gl: cannot install ANGLE: %v", err)
}
if err := ioutil.WriteFile(filepath.Join(path, "libegl.dll"), bytesEGL, 0755); err != nil {
return fmt.Errorf("gl: cannot install ANGLE: %v", err)
}
return nil
}

// First, we attempt to install these DLLs in LOCALAPPDATA/Shiny.
//
// Traditionally we would use the system32 directory, but it is
// no longer writable by normal programs.
os.MkdirAll(appdataPath(), 0775)
if err := writeDLLs(appdataPath()); err == nil {
return appdataPath(), nil
}
debug.Printf("DLLs could not be written to %s", appdataPath())

// Second, install in GOPATH/pkg if it exists.
gopath := os.Getenv("GOPATH")
gopathpkg := filepath.Join(gopath, "pkg")
if _, err := os.Stat(gopathpkg); err == nil && gopath != "" {
if err := writeDLLs(gopathpkg); err == nil {
return gopathpkg, nil
}
}
debug.Printf("DLLs could not be written to GOPATH")

// Third, pick a temporary directory.
tmp := os.TempDir()
if err := writeDLLs(tmp); err != nil {
return "", fmt.Errorf("gl: unable to install ANGLE DLLs: %v", err)
}
return tmp, nil
}

func appdataPath() string {
return filepath.Join(os.Getenv("LOCALAPPDATA"), "GoGL", runtime.GOARCH)
}

func findDLLs() (err error) {
load := func(path string) (bool, error) {
if path != "" {
LibGLESv2.Name = filepath.Join(path, filepath.Base(LibGLESv2.Name))
LibEGL.Name = filepath.Join(path, filepath.Base(LibEGL.Name))
}
if err := LibGLESv2.Load(); err == nil {
if err := LibEGL.Load(); err != nil {
return false, fmt.Errorf("gl: loaded libglesv2 but not libegl: %v", err)
}
if path == "" {
debug.Printf("DLLs found")
} else {
debug.Printf("DLLs found in: %q", path)
}
return true, nil
}
return false, nil
}

// Look in the system directory.
if ok, err := load(""); ok || err != nil {
return err
}

// Look in the AppData directory.
if ok, err := load(appdataPath()); ok || err != nil {
return err
}

// TODO: Look for a Chrome installation.

// Look in GOPATH/pkg.
if ok, err := load(filepath.Join(os.Getenv("GOPATH"), "pkg")); ok || err != nil {
return err
}

// Look in temporary directory.
if ok, err := load(os.TempDir()); ok || err != nil {
return err
}

// Download the DLL binary.
path, err := downloadDLLs()
if err != nil {
return err
}
debug.Printf("DLLs written to %s", path)
if ok, err := load(path); !ok || err != nil {
return fmt.Errorf("gl: unable to load ANGLE after installation: %v", err)
}
return nil
}
14 changes: 12 additions & 2 deletions gl/work_windows.go
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,9 @@ type context struct {
func (ctx *context) WorkAvailable() <-chan struct{} { return ctx.workAvailable }

func NewContext() (Context, Worker) {
if err := findDLLs(); err != nil {
panic(err)
}
glctx := &context{
workAvailable: make(chan struct{}, 1),
work: make(chan call, 3),
Expand Down Expand Up @@ -393,10 +396,17 @@ func (ctx *context) doWork(c call) (ret uintptr) {
return ret
}

// TODO: export LibGLESv2/LibEGL lazy DLLs, and come up with a loading scheme.
// Exported libraries for a Windows GUI driver.
//
// LibEGL is not used directly by the gl package, but is needed by any
// driver hoping to use OpenGL ES.
var (
LibGLESv2 = syscall.NewLazyDLL("libglesv2.dll")
LibEGL = syscall.NewLazyDLL("libegl.dll")
)

var (
libGLESv2 = syscall.NewLazyDLL("libGLESv2.dll")
libGLESv2 = LibGLESv2
glActiveTexture = libGLESv2.NewProc("glActiveTexture")
glAttachShader = libGLESv2.NewProc("glAttachShader")
glBindAttribLocation = libGLESv2.NewProc("glBindAttribLocation")
Expand Down

0 comments on commit 91f5270

Please sign in to comment.