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GDExtentions which needs compilation is ignored by GDPlug #26
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Thanks, that's interesting!
# Binaries
plug(godot-jolt/godot-jolt, {"release": "true", "tag": "0.6.0-stable"}) # "install_root" omitted as godot-jolt zip extracted into addons/godot-jolt
# Source code
plug(godot-jolt/godot-jolt, {"tag": "0.6.0-stable"}) One problem though, |
It would be nice to let me know when you plan to finally release this feature. |
I have no planning to implement this yet, not in the near future for sure, as I am busy with my own game project |
Hello there!
I really liked your work on this and It makes creating complex projects, especially those which uses the REUSE spec easier.
But an problem that I found while incorporating your plugin into my project is that when downloading GDExtentions/GDNative plugins which doesn't have the plugin files already pre-compiled within the repository refuses to download anything.
Possible workarounds
Affected Plugins: Godot Jolt
Godot Version: 4.1.1 Stable
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