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I don't consider this a critical-path task to finishing Grow21, but it is a cheating risk to have the server trust the client to self-report its scores.
This would be a pretty big refactor; I'd have to move a whole bunch of the game logic from the client to the server :/
The text was updated successfully, but these errors were encountered:
Not doing this after all. Just keeping score clientside. If a player wants to spoof their OWN score for whatever reason, let 'em live with their delusion.
I don't consider this a critical-path task to finishing Grow21, but it is a cheating risk to have the server trust the client to self-report its scores.
This would be a pretty big refactor; I'd have to move a whole bunch of the game logic from the client to the server :/
The text was updated successfully, but these errors were encountered: