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First draft, making spheres.
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infovore committed Dec 17, 2012
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/* --------------------------------------------------------------------------
* SimpleOpenNI AlternativeViewpoint3d Test
* --------------------------------------------------------------------------
* Processing Wrapper for the OpenNI/Kinect library
* http://code.google.com/p/simple-openni
* --------------------------------------------------------------------------
* prog: Max Rheiner / Interaction Design / zhdk / http://iad.zhdk.ch/
* date: 06/11/2011 (m/d/y)
* ----------------------------------------------------------------------------
*/


import SimpleOpenNI.*;
import processing.opengl.*;
import ddf.minim.*;

Minim minim;
AudioInput in;

SimpleOpenNI context;
float zoomF =0.3f;
float rotX = radians(180); // by default rotate the hole scene 180deg around the x-axis,
// the data from openni comes upside down
float rotY = radians(0);
float transX = 0;
float transY = 0;
int sphereRadius = 15;

void setup()
{
size(320,240,OPENGL);
sphereDetail(10);

// let's set up the audio in
minim = new Minim(this);
// get a line in from Minim, default bit depth is 16
in = minim.getLineIn(Minim.STEREO, 512);

//context = new SimpleOpenNI(this,SimpleOpenNI.RUN_MODE_SINGLE_THREADED);
context = new SimpleOpenNI(this);

// disable mirror
context.setMirror(false);

// enable depthMap generation
if(context.enableDepth() == false)
{
println("Can't open the depthMap, maybe the camera is not connected!");
exit();
return;
}

if(context.enableRGB() == false)
{
println("Can't open the rgbMap, maybe the camera is not connected or there is no rgbSensor!");
exit();
return;
}

// align depth data to image data
context.alternativeViewPointDepthToImage();

stroke(255,255,255);
smooth();
perspective(radians(45),
float(width)/float(height),
10,150000);
}

void draw()
{
// update the cam
context.update();

background(0,0,0);

translate(width/2, height/2, 0);
translate(transX, transY, 0);
rotateX(rotX);
rotateY(rotY);
scale(zoomF);

PImage rgbImage = context.rgbImage();
int[] depthMap = context.depthMap();
int steps = 10; // to speed up the drawing, draw every third point
int index;
PVector realWorldPoint;
color pixelColor;

strokeWeight(steps);

translate(0,0,-1000); // set the rotation center of the scene 1000 infront of the camera

PVector[] realWorldMap = context.depthMapRealWorld();
for(int y=0;y < context.depthHeight();y+=steps)
{
for(int x=0;x < context.depthWidth();x+=steps)
{
index = x + y * context.depthWidth();
if(depthMap[index] > 0)
{
// get the color of the point
pixelColor = rgbImage.pixels[index];
stroke(pixelColor);
fill(pixelColor);

// draw the projected point
realWorldPoint = realWorldMap[index];
//point(realWorldPoint.x,realWorldPoint.y,realWorldPoint.z); // make realworld z negative, in the 3d drawing coordsystem +z points in the direction of the eye
pushMatrix();
translate(realWorldPoint.x, realWorldPoint.y, realWorldPoint.z);
sphere(getSphereRadius());
popMatrix();
}
}
}

// draw the kinect cam
//context.drawCamFrustum();
}

float getSphereRadius() {
float output = in.left.get(0) * 1000;
if(output < 5.0) {
return 5.0;
} else {
return output;
}
}

void stop()
{
// always close Minim audio classes when you are done with them
in.close();
minim.stop();

super.stop();
}

void keyPressed()
{
switch(key)
{
case ' ':
context.setMirror(!context.mirror());
break;
}

switch(keyCode)
{
case LEFT:
if(keyEvent.isShiftDown()) {
transX -= 5;
} else {
rotY += 0.1f;
}
break;
case RIGHT:
if(keyEvent.isShiftDown()) {
transX += 5;
} else {
rotY -= 0.1f;
}
break;
case UP:
if(keyEvent.isShiftDown())
zoomF += 0.02f;
else
rotX += 0.1f;
break;
case DOWN:
if(keyEvent.isShiftDown())
{
zoomF -= 0.02f;
if(zoomF < 0.01)
zoomF = 0.01;
}
else
rotX -= 0.1f;
break;
}
}

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