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Ruth and Roth 2.0 Mesh Avatar Project

Ruth and Roth 2.0 are low-poly mesh bodies, specifically designed for OpenSimulator. They are built to use standard Second Life(TM) UV maps using scratch-built open source mesh bodies by Shin Ingen with other open source contributions from the OpenSimulator Community.

The original intent of this project was to create a working mesh avatar for the Opensimulator that I can use as a teaching model for content creation using tools such as blender and zbrush. It had been years since I last updated the project with RC#3 being the last improvement. I think I can now work on the release version which I would simply call Ruth 2.0

Inworld: http://login.DigiWorldz.com:8002/Ingen Lab

Github Repository: https://github.com/ingen-lab/Ruth