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There may still be issues with the way skeletons are exported.
The example stand_wave.blend skeleton has been constructed such that all bones are pointing "forward" (+Y) in Blender. This works correctly, but it's not how skeletons are usually constructed in Blender. Need to come up with some test cases to ensure that all skeletons work regardless of how they're constructed in Blender.
The text was updated successfully, but these errors were encountered:
It would be helpful if something in the example viewer would indicate when an animation has restarted. Possibly related to #9 as a notification would be a subset of the infrastructure required for #9.
There may still be issues with the way skeletons are exported.
The example
stand_wave.blend
skeleton has been constructed such that all bones are pointing "forward" (+Y) in Blender. This works correctly, but it's not how skeletons are usually constructed in Blender. Need to come up with some test cases to ensure that all skeletons work regardless of how they're constructed in Blender.The text was updated successfully, but these errors were encountered: