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A Blender add-on for building tile based low-poly scenes with paint/map editor like tools

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ionthedev/ReSprytile

 
 

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BLENDER 4.x NOTICE:

The plugin has been updated to work with 4.x, personally tested on Blender 4.1 on Ubuntu Linux. If you see anything misbehaving, please submit an issue.

ReSprytile

Fork of Sprytile Painter

Updated for Blender 4.1

A addon for creating tile based low spec 3D scenes. (Unofficial port for blender 4.1)


Features

  • Tile building: Build your mesh directly with tiles, skip tedious UV mapping while quickly rotating and flipping tiles.
  • UV painting: Create your mesh with other Blender tools, then quickly UV map them to your tiles. Spend less time in the UV editor.
  • Pixel grid tools: Keep your mesh aligned to the grid with pixel translation, move vertices around with confidence.

Demo:

Timelapse

Download:

Download from releases.

Getting Started:

Community:

  • Chat with the fellow users in the Discord server
  • Showcase your work or ask for support in the forum

Issue/Feature requests:

Bug reports for this port can be submitted to GitHub issues

Known Issues

  • Zooming too much can result in your palette dispearing. SAVE and RE-OPEN your blend file to get your palette back. Palette Position Reset button coming soon.

Acknowledgments:

The bulk of Blender 2.8 porting work by was done by Yonnji and ologon, with additional contributions by brandy92. The bulk of the Blender 3.x porting work was done by IonTheDev. The bulk of the Blender 4.x porting was done by Taron686

I simply just picked up the torch for this project, Python is not my native language and I am learning it as I develope this fork.

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A Blender add-on for building tile based low-poly scenes with paint/map editor like tools

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