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Hello,
It seems the x64 version of the game won't launch if the path of the executable contains special characters like "éèàç..".
Here is the log file :
ioq3 1.36_GIT_7d711f8-2024-02-17 win_mingw64-x86_64 Feb 17 2024 SSE instruction set enabled ----- FS_Startup ----- We are looking in the current search path: C:\Users\Clément\AppData\Roaming\Quake3\baseq3 C:\Users\Clément\AppData\Roaming\Quake3\ioquake3\baseq3 c:/program files (x86)/steam\SteamApps\common\Quake 3 Arena\baseq3 C:\Program Files\ModifiableWindowsApps\Quake 3\EN\baseq3 ---------------------- 0 files in pk3 files
We can see on the first line that the é is read correctly, but not on the second line (where the game actually is on my PC..).
I've moved the folder somewhere else (without special chars) and everything works fine.
The text was updated successfully, but these errors were encountered:
Here is the content of the folder as proof :
I guess the issue comes from the function :
ioq3/code/qcommon/files.c
Line 3317 in 9881c56
And some mis-encoding ?
Sorry, something went wrong.
ioquake3 doesn't support non-ANSI characters in paths on Windows. (This affects all file access, not a single place.) It's also reported at #509.
Indeed; I guess it’s a duplicate then..
But it’s weird to see the others binaries working (dedicated x64 and x86 game) where the x64 game isn’t.
maybe there could be an « easy » fix somewhere as the first line of log was written correctly ?
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Hello,
It seems the x64 version of the game won't launch if the path of the executable contains special characters like "éèàç..".
Here is the log file :
We can see on the first line that the é is read correctly, but not on the second line (where the game actually is on my PC..).
I've moved the folder somewhere else (without special chars) and everything works fine.
The text was updated successfully, but these errors were encountered: