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The problem was that keyboard input of key 'O' , was set to make NPC players to be angry for testing. I changed the BattleScript_NPC to detect input key 'I' instead of 'O'.
if(Input.GetKeyUp(KeyCode.O)) SetAngry (true);//starts battle when O is pressed for testing.
However, this raises a big bug which is why is Rick's animation playing Cole animation?! Opening a bug for this.
They start attacking Cole.
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