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Nuclear Blaze makes the app crash #217
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Possible that it has files with foreign characters in the save archive? Can you open nuclear blaze in the file mode of JKSV? |
As stated above, check the file names to see if they're all ASCII characters. See if using or ending the save name with |
There are none as far as I can see. The one thing that is interesting is the path on the bottom left. |
I've just had it confirmed to me that these kind of games only work with ZIP files. Some games use UTF8 filenames and for some reason, even though the paths work in save containers, they don't work with the SD card... Nice one Nintendo. |
I noticed that earlier too @impeeza. Really odd choice to be honest. The only purpose I can see for it is preventing homebrew save backups. Unfortunately JKSV has to support both for backwards compatibility with older versions and other tools that followed the JKSM 3DS backup style/structure. I can think of ways to check for it, but for only one game, that seems like a lot of effort… |
I don't know if worth for something the bin of the Rewrite branch not only crash trying to make this backup but all atmosphere crash. |
Was I thinking what this is a unintended error on the game code is a space on a line of the original code. this is bizarre. |
So, JKSV is going to start using ZIP as default instead of folders to prevent errors like these very soon. I'm going to close this because I don't see a way to make cases like this work with the folder style backups. |
Hey,
Switch Lite 17.0.0 + atmosphere 1.6.2 + hekate 6.0.7
i'm playing this game lately: https://www.nintendo.com/us/store/products/nuclear-blaze-switch/
when i do a backup (in full app mode, launching a game with R button pressed) for this game in JKSV crashes with the error "The software closed unexpectedly" . If i do the same in Applet mode, the whole atmosphere crashes and console must be rebooted.
The bug is easily triggerable, just do a bakcup for Nuclear Blaze
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