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Real-Time Volumetric Cloud Renderer

This project introduces an efficient and effective method to render animated, lifelike clouds in real-time. Our clouds dynamically react to other world-parameters like the position of the camera or the sun. Our clouds are also conveniently parameterized to allow for flexible customization of its density, position, sizes, etc.

Results

Method and Features

  • Interactive real-time smoke rendering
  • Spherical voxelization of a 3D texture using billboards
  • Voxel cone tracing

Development Details

Devlog

Final implementation paper

Libraries Used

References

  • Sam Freed. "Tessellated Voxelization for Global Illumination using Voxel Cone Tracing." Master's Thesis 2018. California Polytechnic State University, San Luis Obispo Digital Commons.
  • Robert Larsson. "Interactive Real-Time Smoke Rendering." Master's Thesis 2010. Chalmers University of Technology.
  • Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann. Interactive Indirect Illumination Using Voxel Cone Tracing. NVIDIA Research 2011.

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Real-time volumetric cloud renderer

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