The #1 goal is to make the workflow for lofi primative 3d texturing easy, especially when working from borrowed source material
NOTE: Builds coming soon! In the meantime if you have godot you can run this from the editor easily!
App icon by Amon26, thanks
- pallette effects (including custom)
- good HSV basics
- seamless effects
- saving of texrex project files
- better than default file dialogs, drag'n'drop
- undo
- transparency support
- shader performance and pipeline
- memory issues
- Apple Inc walled garden prison fees
- painting layers, especially a scratch effect like wally
- support for image sequences?
You'll need to create a new scene with a PanelContainer as the root element. Drag an instance of the modifier_base.tscn as a child of it. It will come with the modifier.gd base class attached, remove it and add your own in place. Your script will have to extend modifier to work. Any controls you want to have put inside the modifier will need to be
There are two functions to moving your custom controls inside the primary and secondary 'slots' of the modifier base:
add_primary_child(node)
and
add_secondary_child(node)
These will simply reparent the nodes. Leaving other controls parented to the base scene will probably do weird stuff.
its nice to put your modifiers in the same folder with a naming convention like this