forked from go-qamel/qamel
-
Notifications
You must be signed in to change notification settings - Fork 0
/
viewer-enum.go
204 lines (158 loc) · 9.87 KB
/
viewer-enum.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
package qamel
// ResizeMode specifies how to resize the view.
type ResizeMode int32
const (
// SizeViewToRootObject makes the view resizes with the root item in the QML.
SizeViewToRootObject ResizeMode = 0
// SizeRootObjectToView makes the view will automatically resize
// the root item to the size of the view.
SizeRootObjectToView = 1
)
// WindowFlags is used to specify various window-system properties for the widget.
// They are fairly unusual but necessary in a few cases. Some of these flags depend on
// whether the underlying window manager supports them.
type WindowFlags int32
const (
// Widget is the default type for QWidget. Widgets of this type are child widgets
// if they have a parent, and independent windows if they have no parent.
Widget WindowFlags = 0x00000000
// Window indicates that the widget is a window, usually with a window system frame and
// a title bar, irrespective of whether the widget has a parent or not. Note that it is
// not possible to unset this flag if the widget does not have a parent.
Window = 0x00000001
// Dialog indicates that the widget is a window that should be decorated as a dialog
// (i.e., typically no maximize or minimize buttons in the title bar). This is the default
// type for QDialog. If you want to use it as a modal dialog, it should be launched from
// another window, or have a parent and used with the QWidget::windowModality property.
// If you make it modal, the dialog will prevent other top-level windows in the application
// from getting any input. We refer to a top-level window that has a parent as a secondary window.
Dialog = 0x00000002 | Window
// Sheet indicates that the window is a sheet on macOS. Since using a sheet implies window
// modality, the recommended way is to use QWidget::setWindowModality(), or QDialog::open(), instead.
Sheet = 0x00000004 | Window
// Drawer indicates that the widget is a drawer on macOS.
Drawer = Sheet | Dialog
// Popup indicates that the widget is a pop-up top-level window, i.e. that it is modal, but has
// a window system frame appropriate for pop-up menus.
Popup = 0x00000008 | Window
// Tool indicates that the widget is a tool window. A tool window is often a small window with
// a smaller than usual title bar and decoration, typically used for collections of tool buttons.
// If there is a parent, the tool window will always be kept on top of it. If there isn't a
// parent, you may consider using WindowStaysOnTopHint as well. If the window system supports it,
// a tool window can be decorated with a somewhat lighter frame. It can also be combined with
// FramelessWindowHint. On macOS, tool windows correspond to the NSPanel class of windows. This
// means that the window lives on a level above normal windows making it impossible to put a normal
// window on top of it. By default, tool windows will disappear when the application is inactive.
// This can be controlled by the WA_MacAlwaysShowToolWindow attribute.
Tool = Popup | Dialog
// ToolTip indicates that the widget is a tooltip. This is used internally to implement tooltips.
ToolTip = Popup | Sheet
// SplashScreen indicates that the window is a splash screen. This is the default type for QSplashScreen.
SplashScreen = ToolTip | Dialog
// Desktop indicates that this widget is the desktop. This is the type for QDesktopWidget.
Desktop = 0x00000010 | Window
// SubWindow indicates that this widget is a sub-window, such as a QMdiSubWindow widget.
SubWindow = 0x00000012
// ForeignWindow indicates that this window object is a handle representing a native platform
// window created by another process or by manually using native code.
ForeignWindow = 0x00000020 | Window
// CoverWindow indicates that the window represents a cover window, which is shown when the
// application is minimized on some platforms.
CoverWindow = 0x00000040 | Window
// MSWindowsFixedSizeDialogHint gives the window a thin dialog border on Windows. This style is
// traditionally used for fixed-size dialogs.
MSWindowsFixedSizeDialogHint = 0x00000100
// MSWindowsOwnDC gives the window its own display context on Windows.
MSWindowsOwnDC = 0x00000200
// BypassWindowManagerHint can be used to indicate to the platform plugin that "all"
// window manager protocols should be disabled. This flag will behave different depending on what
// operating system the application is running on and what window manager is running. The flag
// can be used to get a native window with no configuration set.
BypassWindowManagerHint = 0x00000400
// X11BypassWindowManagerHint bypass the window manager completely. This results in a borderless
// window that is not managed at all (i.e., no keyboard input unless you call
// QWidget::activateWindow() manually).
X11BypassWindowManagerHint = BypassWindowManagerHint
// FramelessWindowHint produces a borderless window. The user cannot move or resize a borderless
// window via the window system. On X11, the result of the flag is dependent on the window manager
// and its ability to understand Motif and/or NETWM hints. Most existing modern window managers
// can handle this.
FramelessWindowHint = 0x00000800
// NoDropShadowWindowHint disables window drop shadow on supporting platforms.
NoDropShadowWindowHint = 0x40000000
// CustomizeWindowHint turns off the default window title hints.
CustomizeWindowHint = 0x02000000
// WindowTitleHint gives the window a title bar.
WindowTitleHint = 0x00001000
// WindowSystemMenuHint adds a window system menu, and possibly a close button (for example
// on Mac). If you need to hide or show a close button, it is more portable to use WindowCloseButtonHint.
WindowSystemMenuHint = 0x00002000
// WindowMinimizeButtonHint adds a minimize button. On some platforms this implies
// WindowSystemMenuHint for it to work.
WindowMinimizeButtonHint = 0x00004000
// WindowMaximizeButtonHint adds a maximize button. On some platforms this implies
// WindowSystemMenuHint for it to work.
WindowMaximizeButtonHint = 0x00008000
// WindowMinMaxButtonsHint adds a minimize and a maximize button. On some platforms
// this implies WindowSystemMenuHint for it to work.
WindowMinMaxButtonsHint = WindowMinimizeButtonHint | WindowMaximizeButtonHint
// WindowCloseButtonHint adds a close button. On some platforms this implies
// WindowSystemMenuHint for it to work.
WindowCloseButtonHint = 0x08000000
// WindowContextHelpButtonHint adds a context help button to dialogs. On some platforms this
// implies WindowSystemMenuHint for it to work.
WindowContextHelpButtonHint = 0x00010000
// MacWindowToolBarButtonHint on macOS adds a tool bar button (i.e., the oblong button that is
// on the top right of windows that have toolbars).
MacWindowToolBarButtonHint = 0x10000000
// WindowFullscreenButtonHint on macOS adds a fullscreen button.
WindowFullscreenButtonHint = 0x80000000
// BypassGraphicsProxyWidget prevents the window and its children from automatically embedding
// themselves into a QGraphicsProxyWidget if the parent widget is already embedded. You can set
// this flag if you want your widget to always be a toplevel widget on the desktop, regardless
// of whether the parent widget is embedded in a scene or not.
BypassGraphicsProxyWidget = 0x20000000
// WindowShadeButtonHint adds a shade button in place of the minimize button if the underlying
// window manager supports it.
WindowShadeButtonHint = 0x00020000
// WindowStaysOnTopHint informs the window system that the window should stay on top of all
// other windows. Note that on some window managers on X11 you also have to pass
// X11BypassWindowManagerHint for this flag to work correctly.
WindowStaysOnTopHint = 0x00040000
// WindowStaysOnBottomHint informs the window system that the window should stay on bottom of
// all other windows. Note that on X11 this hint will work only in window managers that support
// _NET_WM_STATE_BELOW atom. If a window always on the bottom has a parent, the parent will
// also be left on the bottom. This window hint is currently not implemented for macOS.
WindowStaysOnBottomHint = 0x04000000
// WindowTransparentForInput informs the window system that this window is used only for
// output (displaying something) and does not take input. Therefore input events should
// pass through as if it wasn't there.
WindowTransparentForInput = 0x00080000
// WindowOverridesSystemGestures informs the window system that this window implements its
// own set of gestures and that system level gestures, like for instance three-finger desktop
// switching, should be disabled.
WindowOverridesSystemGestures = 0x00100000
// WindowDoesNotAcceptFocus informs the window system that this window should not
// receive the input focus.
WindowDoesNotAcceptFocus = 0x00200000
// MaximizeUsingFullscreenGeometryHint informs the window system that when maximizing the
// window it should use as much of the available screen geometry as possible, including areas
// that may be covered by system UI such as status bars or application launchers. This may
// result in the window being placed under these system UIs, but does not guarantee it,
// depending on whether or not the platform supports it. When the flag is enabled the user
// is responsible for taking QScreen::availableGeometry() into account, so that any UI elements
// in the application that require user interaction are not covered by system UI.
MaximizeUsingFullscreenGeometryHint = 0x00400000
)
// WindowStates is used to specify the current state of a top-level window.
type WindowStates int32
const (
// WindowNoState makes the window has no state set (in normal state).
WindowNoState WindowStates = 0x00000000
// WindowMinimized makes the window is minimized (i.e. iconified).
WindowMinimized = 0x00000001
// WindowMaximized makes the window is maximized with a frame around it.
WindowMaximized = 0x00000002
// WindowFullScreen makes the window fills the entire screen without any frame around it.
WindowFullScreen = 0x00000004
)