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Engine Igniter

This mod for Kerbal Space Program limits the number of times an engine may restart. Configuration is provided for stock/Squad engines and may be extended through the use of ModuleManager patches.

Generally, engines have the following number of ignitions:

  • Radial engines
    • Unlimited ignitions
  • Nuclear engines
    • Unlimited ignitions
  • Service module engines, e.g. Poodle, Terrier
    • 50 ignitions
  • Upper stage engines, e.g. Skipper, Rhino, Vector
    • 3 ignitions (air start to apogee, circularisation, injection burn)
  • Everything else
    • 1 ignition