Skip to content

A lightweight framework for building WebSocket-based application backends.


Notifications You must be signed in to change notification settings


Repository files navigation

Stateroom wokflow state

Stateroom is a minimalist framework for building lightweight, single-threaded services that send and receive messages through WebSockets.

Services can either be native Rust code that runs in the server process, or be compiled into WebAssembly modules and loaded dynamically.


To create a Stateroom service, implement the SimpleStateroomService trait. There's only one function that you must implement, the constructor new.

Let's implement a simple shared counter. Any connected client will be able to increment or decrement it by sending increment or decrement messages (other messages will be ignored). Whenever the value is changed, we'll broadcast it to every connected client.

use stateroom_wasm::*;

struct EchoServer;

impl StateroomService for EchoServer {
    fn connect(&mut self, client_id: ClientId, ctx: &impl StateroomContext) {
        ctx.send_message(client_id, format!("User {:?} connected.", client_id));

    fn message(&mut self, client_id: ClientId, message: MessagePayload, ctx: &impl StateroomContext) {
        let Some(message) = message.text() else {

            format!("User {:?} sent '{}'", client_id, message),

    fn disconnect(&mut self, client_id: ClientId, ctx: &impl StateroomContext) {
            format!("User {:?} left.", client_id),

To serve this service, we will compile it into a WebAssembly module. We import the #[stateroom_wasm] annotation macro and apply it to the existing SharedCounter declaration.

use stateroom_wasm::*;

struct SharedCounter(i32);

impl StateroomService for SharedCounter {}

Then, install the stateroom command-line tool and the wasm32-wasi target, and run stateroom dev:

$ cargo install stateroom-cli
$ rustup target add wasm32-wasi
$ stateroom dev

stateroom dev will build your app and serve it on port :8080. Then, open http://localhost:8080/status in your browser -- if all went well, you should see the status message ok. Open up developer tools in your browser and type:

let ws = new WebSocket('ws://localhost:8080/ws');
ws.onmessage = (c) => console.log(;

This connects to your service, creating a new room with the id 1 if one doesn't exist (under default server settings, any string is a vaild room ID and connecting to a non-existant room will create it).

Now, you can increment the counter by sending the increment message using the ws handle:


If everything is set up correctly, the result will be printed out:

new value: 1

If multiple clients are connected, each one will receive this message. Just like that, we have a mechanism for sharing some (very basic) application state between clients.


Stateroom has a modular architecture. If all you want to do is generate a Stateroom service to be served with an existing Stateroom WebAssembly server, the main crates you will interact with will probably be stateroom-cli, which provides a command-line tool, and stateroom-wasm, the main Cargo dependency for building services.

  • stateroom is the core, minimal implementation of the service interface.
  • stateroom-cli is a command-line interface for interacting with WebAssembly-compiled Stateroom services.
  • stateroom-server provides an Axum-based WebSocket server that runs a Stateroom service.
  • stateroom-wasm provides a macro for generating WebAssembly modules from Stateroom services.
  • stateroom-wasm-host provides a way to import Stateroom services from WebAssembly modules.

See Also

Aper is a state synchronization library which works with Stateroom.