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@jasonjgardner jasonjgardner released this 30 Oct 18:30
· 232 commits to main since this release

Dev Blog

I suspect Bedrock RTX is dead, so I am currently paying more attention to the Java and Mineways versions of my resource pack. Here's a summary from the JG RTX Discord:

"I think Mojang has moved on from ray tracing. Bundling Java and Bedrock now seems telling (in addition to the lack of updates/fixes). I get the impression: Java is for enthusiasts, who care about graphics and will take the time to find packs and shaders; whereas Bedrock is focused on add-ons and cross-platform."

RIP BRTX

I highly encourage you to try JG RTX with Mineways and Omniverse Create. So far SEUS seems to be the best shader for the Java version. Here are a few screenshots to compare the Java, Bedrock and Mineways versions:

JG RTX in Omniverse Create
Omniverse Create

PBR JG with SEUS shader
SEUS

PBR JG with BSL shader)
BSL

JG RTX in Bedrock with ray tracing enabled
Bedrock RTX


JG RTX in Omniverse Create
Omniverse Create

PBR JG in SEUS)
SEUS

PBR JG in BSL
BSL


JG RTX in Bedrock
Bedrock RTX

PBR JG in Java with SEUS
SEUS


Changelog

New prismarine brick design in JG RTX

Added

  • (Bedrock) Bamboo sapling

Updated

  • (Bedrock) Updated coral textures
  • (Bedrock) Updated dead bush texture
  • (Bedrock) New slushy ice design
  • New prismarine brick design
  • New sandstone designs
  • Smaller oxeye daisy design
  • New leather item frame background

Fixed:

  • (Java) Clear glass texture is no longer opaque
  • (Bedrock) Fixed missing iron block inventory texture
  • (Bedrock) Removed metalness from water texture
  • (Mineways) Included kelp textures
  • (Mineways) Removed generated tiles

Full Changelog: v0.27.0...v0.28.0