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pygame: start adding python3 support.
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# $OpenBSD: Makefile,v 1.32 2016/03/20 16:12:23 naddy Exp $ | ||
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COMMENT= set of Python modules designed for writing games | ||
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DISTNAME= pygame-1.9.1release | ||
PKGNAME= ${DISTNAME:S/release//} | ||
CATEGORIES= devel games | ||
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HOMEPAGE= http://www.pygame.org/ | ||
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# LGPLv2.1 | ||
PERMIT_PACKAGE_CDROM= Yes | ||
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WANTLIB += SDL SDL_image SDL_mixer SDL_ttf jpeg png pthread | ||
WANTLIB += smpeg ${MODPY_WANTLIB} | ||
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MASTER_SITES= ${HOMEPAGE}ftp/ | ||
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MODULES= lang/python | ||
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FLAVORS = python3 | ||
FLAVOR ?= | ||
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.if !${FLAVOR:Mpython3} | ||
BUILD_DEPENDS += math/py-Numeric${MODPY_FLAVOR} | ||
PKG_ARGS += -Dpython2 | ||
.endif | ||
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INCL_DIR = ${MODPY_INCDIR:S/${LOCALBASE}\///} | ||
SUBST_VARS += INCL_DIR | ||
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LIB_DEPENDS= devel/sdl-ttf \ | ||
devel/sdl-image \ | ||
devel/sdl-mixer | ||
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MAKE_ENV+= LOCALBASE="${LOCALBASE}" \ | ||
SDL_CONFIG="${LOCALBASE}/bin/sdl-config" | ||
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EXAMPLESDIR= ${PREFIX}/share/examples/pygame${MODPY_BIN_SUFFIX} | ||
DOCDIR= ${PREFIX}/share/doc/pygame${MODPY_BIN_SUFFIX} | ||
DOCSUBDIRS= ref tut tut/chimp tut/surfarray \ | ||
tut/tom | ||
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TEST_IS_INTERACTIVE= x11 | ||
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# fix perms | ||
post-extract: | ||
find ${WRKSRC} -type d | xargs chmod 755 | ||
find ${WRKSRC} -type f | xargs chmod 644 | ||
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do-configure: | ||
${SUBST_CMD} ${WRKSRC}/Setup.in | ||
@cd ${WRKSRC} && ${SETENV} ${MAKE_ENV} ${MODPY_BIN} config.py | ||
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post-install: | ||
${INSTALL_DATA_DIR} ${EXAMPLESDIR} | ||
${INSTALL_SCRIPT} ${WRKSRC}/examples/*.py ${EXAMPLESDIR} | ||
${INSTALL_DATA} ${WRKSRC}/examples/readme.txt ${EXAMPLESDIR} | ||
${INSTALL_DATA_DIR} ${EXAMPLESDIR}/data | ||
${INSTALL_SCRIPT} ${WRKSRC}/examples/data/* ${EXAMPLESDIR}/data | ||
${INSTALL_DATA_DIR} ${DOCDIR} | ||
${INSTALL_DATA} ${WRKSRC}/README.txt ${DOCDIR} | ||
${INSTALL_DATA} ${WRKSRC}/docs/*.{gif,html} ${DOCDIR} | ||
.for i in ${DOCSUBDIRS} | ||
${INSTALL_DATA_DIR} ${DOCDIR}/$i | ||
${INSTALL_DATA} `find ${WRKSRC}/docs/$i -maxdepth 1 -type f` \ | ||
${DOCDIR}/$i | ||
.endfor | ||
@perl -pi -e 's,/usr/bin/env python,/usr/bin/env python${MODPY_VERSION},g' \ | ||
${EXAMPLESDIR}/*.py | ||
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do-test: fake | ||
@cd ${WRKSRC} && ${MAKE_ENV} \ | ||
PYTHONPATH=${WRKINST}${MODPY_SITEPKG} \ | ||
${MODPY_BIN} ./run_tests.py | ||
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.include <bsd.port.mk> |
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SHA256 (pygame-1.9.1release.tar.gz) = omCVRyrkvpYx4NW/uaUqxXo6CR5FdXkTEo5KRzgH1DM= | ||
SIZE (pygame-1.9.1release.tar.gz) = 2134254 |
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$OpenBSD: patch-Setup_in,v 1.3 2015/07/07 22:29:14 bcallah Exp $ | ||
--- Setup.in.orig Thu Jul 2 00:41:56 2009 | ||
+++ Setup.in Mon Jul 6 22:27:18 2015 | ||
@@ -51,6 +51,7 @@ cdrom src/cdrom.c $(SDL) $(DEBUG) | ||
color src/color.c $(SDL) $(DEBUG) | ||
constants src/constants.c $(SDL) $(DEBUG) | ||
display src/display.c $(SDL) $(DEBUG) | ||
+display src/display.c $(SDL) $(DEBUG) -I${X11BASE}/include | ||
event src/event.c $(SDL) $(DEBUG) | ||
fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG) | ||
key src/key.c $(SDL) $(DEBUG) |
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@@ -0,0 +1,19 @@ | ||
$OpenBSD: patch-config_unix_py,v 1.5 2015/07/07 22:29:14 bcallah Exp $ | ||
--- config_unix.py.orig Tue May 26 17:15:24 2009 | ||
+++ config_unix.py Mon Jul 6 22:33:12 2015 | ||
@@ -172,15 +172,6 @@ def main(): | ||
for d in DEPS: | ||
d.configure(incdirs, libdirs) | ||
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- for d in DEPS[1:]: | ||
- if not d.found: | ||
- if not confirm(""" | ||
-Warning, some of the pygame dependencies were not found. Pygame can still | ||
-compile and install, but games that depend on those missing dependencies | ||
-will not run. Would you like to continue the configuration?"""): | ||
- raise SystemExit | ||
- break | ||
- | ||
return DEPS | ||
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if __name__ == '__main__': |
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$OpenBSD: patch-examples_eventlist_py,v 1.2 2009/04/09 22:49:39 ajacoutot Exp $ | ||
--- examples/eventlist.py.orig Mon Jul 7 07:58:40 2008 | ||
+++ examples/eventlist.py Mon Apr 6 20:08:49 2009 | ||
@@ -1,5 +1,5 @@ | ||
#!/usr/bin/env python | ||
- | ||
+#!/usr/bin/env python | ||
"""Eventlist is a sloppy style of pygame, but is a handy | ||
tool for learning about pygame events and input. At the | ||
top of the screen are the state of several device values, |
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@@ -0,0 +1,9 @@ | ||
$OpenBSD: patch-examples_fastevents_py,v 1.2 2009/04/09 22:49:39 ajacoutot Exp $ | ||
--- examples/fastevents.py.orig Mon Jul 7 07:58:40 2008 | ||
+++ examples/fastevents.py Mon Apr 6 20:08:49 2009 | ||
@@ -1,4 +1,5 @@ | ||
#!/usr/bin/env python | ||
+#!/usr/bin/env python | ||
""" This is a stress test for the fastevents module. | ||
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*Fast events does not appear faster!* |
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@@ -0,0 +1,31 @@ | ||
$OpenBSD: patch-src_camera_h,v 1.1 2015/07/07 22:29:14 bcallah Exp $ | ||
--- src/camera.h.orig Fri Oct 10 03:37:10 2008 | ||
+++ src/camera.h Tue Jul 7 13:09:28 2015 | ||
@@ -37,11 +37,15 @@ | ||
#include <sys/mman.h> | ||
#include <sys/ioctl.h> | ||
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+#if defined(__linux__) | ||
#include <asm/types.h> /* for videodev2.h */ | ||
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#include <linux/videodev.h> | ||
#include <linux/videodev2.h> | ||
+#elif defined(__OpenBSD__) | ||
+ #include <sys/videoio.h> | ||
#endif | ||
+#endif | ||
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#define CLEAR(x) memset (&(x), 0, sizeof (x)) | ||
#define SAT(c) if (c & (~255)) { if (c < 0) c = 0; else c = 255; } | ||
@@ -98,7 +102,11 @@ char** v4l2_list_cameras (int* num_devices); | ||
int v4l2_get_control (int fd, int id, int *value); | ||
int v4l2_set_control (int fd, int id, int value); | ||
PyObject* v4l2_read_raw (PyCameraObject* self); | ||
+#ifdef __OpenBSD__ | ||
+int v4l2_xioctl (int fd, unsigned long request, void *arg); | ||
+#else | ||
int v4l2_xioctl (int fd, int request, void *arg); | ||
+#endif | ||
int v4l2_process_image (PyCameraObject* self, const void *image, | ||
unsigned int buffer_size, SDL_Surface* surf); | ||
int v4l2_query_buffer (PyCameraObject* self); |
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$OpenBSD: patch-src_camera_v4l2_c,v 1.1 2015/07/07 22:29:14 bcallah Exp $ | ||
--- src/camera_v4l2.c.orig Sun Sep 28 05:31:42 2008 | ||
+++ src/camera_v4l2.c Tue Jul 7 13:10:17 2015 | ||
@@ -153,7 +153,11 @@ PyObject* v4l2_read_raw (PyCameraObject* self) | ||
* and the HighGUI library in OpenCV. | ||
*/ | ||
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+#ifdef __OpenBSD__ | ||
+int v4l2_xioctl (int fd, unsigned long request, void *arg) | ||
+#else | ||
int v4l2_xioctl (int fd, int request, void *arg) | ||
+#endif | ||
{ | ||
int r; | ||
|
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@@ -0,0 +1,22 @@ | ||
$OpenBSD: patch-src_camera_v4l_c,v 1.1 2015/07/07 22:29:14 bcallah Exp $ | ||
--- src/camera_v4l.c.orig Tue Jul 7 13:14:06 2015 | ||
+++ src/camera_v4l.c Tue Jul 7 13:13:28 2015 | ||
@@ -25,6 +25,10 @@ | ||
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int v4l_open_device (PyCameraObject* self) | ||
{ | ||
+#ifdef __OpenBSD__ | ||
+ /* OpenBSD supports V4L2 only */ | ||
+ return 0; | ||
+#else | ||
struct stat st; | ||
struct video_capability cap; | ||
struct video_mbuf buf; | ||
@@ -67,6 +71,7 @@ int v4l_open_device (PyCameraObject* self) | ||
} | ||
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return 1; | ||
+#endif | ||
} | ||
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int v4l_init_device(PyCameraObject* self) |
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@@ -0,0 +1,21 @@ | ||
$OpenBSD: patch-src_scale_mmx64_c,v 1.1 2017/04/22 03:11:36 jsg Exp $ | ||
--- src/scale_mmx64.c.orig Sat Apr 22 12:58:10 2017 | ||
+++ src/scale_mmx64.c Sat Apr 22 12:58:14 2017 | ||
@@ -425,7 +425,7 @@ filter_expand_X_MMX(Uint8 *srcpix, Uint8 *dstpix, int | ||
" movl %5, %%ecx; " | ||
" pxor %%mm0, %%mm0; " | ||
"1: " | ||
- " movsxl (%3), %%rax; " /* get xidx0[x] */ | ||
+ " movslq (%3), %%rax; " /* get xidx0[x] */ | ||
" add $4, %3; " | ||
" movq (%0), %%mm1; " /* load mult0 */ | ||
" add $8, %0; " | ||
@@ -500,7 +500,7 @@ filter_expand_X_SSE(Uint8 *srcpix, Uint8 *dstpix, int | ||
" movl %5, %%ecx; " | ||
" pxor %%mm0, %%mm0; " | ||
"1: " | ||
- " movsxl (%3), %%rax; " /* get xidx0[x] */ | ||
+ " movslq (%3), %%rax; " /* get xidx0[x] */ | ||
" add $4, %3; " | ||
" movq (%0), %%mm1; " /* load mult0 */ | ||
" add $8, %0; " |
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Pygame is a cross-platform library designed to make it easy to write | ||
multimedia software, such as games, in Python. Pygame requires the | ||
Python language and SDL multimedia library. It can also make use of | ||
several other popular libraries. |
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lib/python${MODPY_VERSION}/site-packages/pygame/_camera.so | ||
lib/python${MODPY_VERSION}/site-packages/pygame/_numericsndarray.so | ||
lib/python${MODPY_VERSION}/site-packages/pygame/_numericsurfarray.so | ||
lib/python${MODPY_VERSION}/site-packages/pygame/scrap.so |
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