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Mesh collider support is currently disabled, pending a few more bugfixes. Overall support for mesh colliders is working, but sometimes child object offsets/scales can cause issues which cause collisions in the wrong spot.
I've made massive improvements to mesh colliders in the past month, mesh/sphere is now working significantly more reliably and performantly, and we now also have mesh/capsule collider support 🎉
The underlying physics engine has seen some progress towards supporting mesh colliders, this issue will track that development
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