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This repository has been archived by the owner on Nov 29, 2022. It is now read-only.
There should be a
BodyType
enum component, that allow to create different type of bodies: dynamic, static, kinematic and senor.It should be an enum to make impossible to have an conflicting definition in the same entity.
If missing, it should default to dynamic if there is a velocity, or static if there is no velocity.
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