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Body types #21

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jcornaz opened this issue Jan 27, 2021 · 0 comments
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Body types #21

jcornaz opened this issue Jan 27, 2021 · 0 comments
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jcornaz commented Jan 27, 2021

There should be a BodyType enum component, that allow to create different type of bodies: dynamic, static, kinematic and senor.

It should be an enum to make impossible to have an conflicting definition in the same entity.

If missing, it should default to dynamic if there is a velocity, or static if there is no velocity.

@jcornaz jcornaz added enhancement New feature or improvement Epic A group of issues labels Jan 27, 2021
@jcornaz jcornaz self-assigned this Feb 13, 2021
@jcornaz jcornaz closed this as completed Mar 8, 2021
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