-
Notifications
You must be signed in to change notification settings - Fork 18
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
"Tablet View" for gameplay #5
Comments
Can you make a more visual mock-up of what you’re describing? I’m about to reopen this project and rewrite likely using react & typescript. A lot of my problem with this project was “JavaScript fatigue.” I’d really like to continue work on it. I’ve got a pretty big project I’m closing up in the next few months and this will be on full burn again. :) |
Oh, and my project is here btw: Lots of ugly JS, I guess... :) |
Cool! I bet something like that can be implemented.Sorry I missed this issue... it must have slipped through. I've been working on this beast: https://savaged.us 94K lines of TS and TSX code My goal is to keep have a fully offline capable PWA. I'll likely be adding Google Drive sync for multi-device sharing (as well as export/import json files) |
The Alpha-Strike tool could offer an addition to the gameplay view. It could look like the card is full screen and with a navigation at the top for the units and on the left for the mechs (or units). In this way, it would be a charm to use the cards on a tablet standing next to the gaming table.
The text was updated successfully, but these errors were encountered: