-
Notifications
You must be signed in to change notification settings - Fork 12
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Graffiti pictograms need work #43
Comments
Instead of removing the more abstract glyphs entirely, we could move them to a different colour of painting kit. The comments in the graffiti.lua file suggest two more colours: ochre and charcoal. We could move most of the abstract ones to ochre, add more to white, and put tally marks in the black. |
That's an excellent suggestion. But should we add ochre to the clay, or red chalk to the limestone layer? Or is our "ironstone" actually red limestone already, since it occurs in the limestone layer? (The red chalk formations of England get their color from containing traces of hematite.) |
Yea, I think ironstone should be used as ochre pigment. Adding anything would just be a disappointing discovery for older worlds: imagine discovering that to draw some symbols you need to travel to ungenerated land and mine some obscure mineral. |
New mapgen is coming regardless, thanks to the "new biomes" issue, so people are going to want to move to new worlds or what-have-you. We might as well do it up right. Exile needs more things, and I don't want to make ironstone boulders even more valuable than they are now. If it's a choice between "make iron" or "make a fourth paint to have more symbols" only the rich endgame players will ever bother to make the ochre paint. Which is silly; IRL ochre is a red clay that's cheap and common. What's more, one of the things the endgame needs more of is reasons to go off on an expedition. Why have airboats and teleporters if there's nowhere you want to go? |
Some project history: I based many of the pictograms off real cave paintings. In hindsight, you are exactly right. That's how people are using them. e.g. I'd like compass directions (EWNS). Balance issue: I'd planned on using ironstone for red ochre, but you raise a good point about balance. ( Fun story. A Maori tribal history I was told as a child: One tribe came bearing many baskets of red ocher as a gift to another tribe. This was unbelievably extravagant. The guests were welcomed in. Turned out it was a trap. The baskets were full of dirt, with ocher only sprinkled on top. The guests massacred their hosts, and took their territory.) " is our "ironstone" actually red limestone already"?: |
Just dropping by to make a quick note: I made some more pictograms over the Xmas break then forgot about it. Don't think I'll do anymore, but that fills a few gaps. :-) |
I was looking at the new v4 paint. Seems a couple of them got missed? The texture is there, but they are not registered. Happy face was the obvious one. Maybe one or two others?? (maybe a "kiln" one. I done them a while ago, so it's hard to remember - I just noticed some are missing, seems to be by accident) |
I had two glyphs for "kiln" between yours and one submitted by noodles, and I just went with the one I thought was clearer. |
Pictograms were the first form of writing, and each symbol represented a concrete thing which is resembled, and only over time did they come to be more abstract.
Our graffiti has some very good symbols like tree, and sun, and feet, some decent ones like lines and circles, suitable for drawing crude images, but there's no good symbol for fire, or water, or other things players care about, and there's a fair bit of space used up by things like four slightly different variants of a spiral.
Better, less abstract pictograms are needed, and more of them.
Related, i'd like to add chalk, which is basically just soft limestone, and allow players to use that or a split piece of charcoal to make tally marks, 1-5, or maybe four sets per node for 1-20.
The text was updated successfully, but these errors were encountered: