Releases: jespertheend/splix
Releases · jespertheend/splix
v0.14.0
What's Changed
- feat(client,gs): Add templar patterns by @jespertheend in #142
- fix(gs): Sanitize player name length by @jespertheend in #143
Full Changelog: v0.13.0...v0.14.0
v0.13.0
What's Changed
- fix(gs): Broadcast state by viewports by @splixcord in #136
- fix(client): Add Keep selected server on refresh by @abhishek-exists in #137
- feat(gs, client): Don't animate tiles when sending edge chunks by @abhishek-exists in #139
- feat(gs): Add drawing gamemode by @jespertheend in #138
- fix: Fix ads not always showing by @jespertheend in #141
Full Changelog: v0.12.0...v0.13.0
v0.12.0
What's Changed
- fix(gs): Prevent duplicate minimap parts and use SinglePromiseInstance by @splixcord in #127
- fix(sm): Don't overwrite global leaderboard entries when the score is lower by @jespertheend in #132
- feat(gs): Limit max tick duration by @jespertheend in #131
- fix(gs): Send player info immediately by @splixcord in #133
- fix(gs): Handle moves as invalid while a player is dead by @jespertheend in #126
Full Changelog: v0.11.0...v0.12.0
v0.11.0
What's Changed
- chore: Add logging to downloadRelease.js by @jespertheend in #117
- fix(gs): Broadcast by viewports by @splixcord in #120
- fix(gs): Use seconds for rankingFirst global leaderboard by @abhishek276533 in #123
- fix(gs): Return unfilled tile types for nonexistent players by @jespertheend in #124
- feat(admin,sm): Add controls for configuring the servers.2.json endpoint by @jespertheend in #125
Full Changelog: v0.10.0...v0.11.0
v0.10.0
What's Changed
- fix(client): Fix preroll not playing by @jespertheend in #111
- fix(client): fix WrappedWebSocket not being defined by @jespertheend in #113
- feat(client,gs,sm): Revive the global leaderboard by @jespertheend in #112
- fix(gs): Catch more trail assertion errors by @jespertheend in #114
- chore: Downgrade rollup by @jespertheend in #115
Full Changelog: v0.9.0...v0.10.0
v0.9.0
What's Changed
- fix(admin): Include javasacript bundles in builds by @jespertheend in #105
- feat(client): Update title screen text by @jespertheend in #104
- refactor(client): Move to es modules by @jespertheend in #107
- feat(gs): Lower rate limit when there are fewer than 5 connections by @jespertheend in #108
Full Changelog: v0.8.0...v0.9.0
v0.8.0
What's Changed
- feat(sm): Remove gameservers cache header by @jespertheend in #90
- feat(client): Show player count in server selection by @jespertheend in #91
- feat(gs): Increase max undo tile count to 5 by @jespertheend in #100
- fix(gs): Send empty chunk of blocks when the gameserver is ready by @jespertheend in #102
- fix(client,admin): Include hash in generated javascript bundle filenames by @jespertheend in #101
- chore: Use jsdelivr instead of unpkg for fetching types by @jespertheend in #103
Full Changelog: v0.7.0...v0.8.0
v0.7.0
What's Changed
- feat(admin,client,gs,sm): New endpoint for the servermanager by @jespertheend in #86
BREAKING CHANGE:
The game server now listens on 127.0.0.1 by default.
You can use the -h
or --hostname
to provide a different hostname such as 0.0.0.0
.
See --help
for more info.
Full Changelog: v0.6.1...v0.7.0
v0.6.1
Full Changelog: v0.6.0...v0.6.1
v0.6.0
What's Changed
- feat(gs): Rate limit new connections by @jespertheend in #85
Full Changelog: v0.5.1...v0.6.0