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udplite.go
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udplite.go
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// Copyright 2012 Google, Inc. All rights reserved.
// Copyright 2009-2011 Andreas Krennmair. All rights reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file in the root of the source
// tree.
package layers
import (
"encoding/binary"
"github.com/google/gopacket"
)
// UDPLite is the layer for UDP-Lite headers (rfc 3828).
type UDPLite struct {
BaseLayer
SrcPort, DstPort UDPLitePort
ChecksumCoverage uint16
Checksum uint16
sPort, dPort []byte
}
// LayerType returns gopacket.LayerTypeUDPLite
func (u *UDPLite) LayerType() gopacket.LayerType { return LayerTypeUDPLite }
func decodeUDPLite(data []byte, p gopacket.PacketBuilder) error {
udp := &UDPLite{
SrcPort: UDPLitePort(binary.BigEndian.Uint16(data[0:2])),
sPort: data[0:2],
DstPort: UDPLitePort(binary.BigEndian.Uint16(data[2:4])),
dPort: data[2:4],
ChecksumCoverage: binary.BigEndian.Uint16(data[4:6]),
Checksum: binary.BigEndian.Uint16(data[6:8]),
BaseLayer: BaseLayer{data[:8], data[8:]},
}
p.AddLayer(udp)
p.SetTransportLayer(udp)
return p.NextDecoder(gopacket.LayerTypePayload)
}
func (u *UDPLite) TransportFlow() gopacket.Flow {
return gopacket.NewFlow(EndpointUDPLitePort, u.sPort, u.dPort)
}