forked from gravitational/teleport
-
Notifications
You must be signed in to change notification settings - Fork 0
/
fs.go
172 lines (155 loc) · 4.42 KB
/
fs.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
/*
Copyright 2015 Gravitational, Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package utils
import (
"io"
"os"
"path/filepath"
"runtime"
"github.com/gravitational/teleport"
"github.com/gravitational/trace"
)
// EnsureLocalPath makes sure the path exists, or, if omitted results in the subpath in
// default gravity config directory, e.g.
//
// EnsureLocalPath("/custom/myconfig", ".gravity", "config") -> /custom/myconfig
// EnsureLocalPath("", ".gravity", "config") -> ${HOME}/.gravity/config
//
// It also makes sure that base dir exists
func EnsureLocalPath(customPath string, defaultLocalDir, defaultLocalPath string) (string, error) {
if customPath == "" {
homeDir := getHomeDir()
if homeDir == "" {
return "", trace.BadParameter("no path provided and environment variable %v is not not set", teleport.EnvHome)
}
customPath = filepath.Join(homeDir, defaultLocalDir, defaultLocalPath)
}
baseDir := filepath.Dir(customPath)
_, err := StatDir(baseDir)
if err != nil {
if trace.IsNotFound(err) {
if err := MkdirAll(baseDir, teleport.PrivateDirMode); err != nil {
return "", trace.Wrap(err)
}
} else {
return "", trace.Wrap(err)
}
}
return customPath, nil
}
// MkdirAll creates directory and subdirectories
func MkdirAll(targetDirectory string, mode os.FileMode) error {
err := os.MkdirAll(targetDirectory, mode)
if err != nil {
return trace.ConvertSystemError(err)
}
return nil
}
// RemoveDirCloser removes directory and all it's contents
// when Close is called
type RemoveDirCloser struct {
Path string
}
// Close removes directory and all it's contents
func (r *RemoveDirCloser) Close() error {
return trace.ConvertSystemError(os.RemoveAll(r.Path))
}
// IsFile returns true if a given file path points to an existing file
func IsFile(fp string) bool {
fi, err := os.Stat(fp)
if err == nil {
return !fi.IsDir()
}
return false
}
// IsDir is a helper function to quickly check if a given path is a valid directory
func IsDir(dirPath string) bool {
fi, err := os.Stat(dirPath)
if err == nil {
return fi.IsDir()
}
return false
}
// ReadAll is similarl to ioutil.ReadAll, except it doesn't use ever-increasing
// internal buffer, instead asking for the exact buffer size.
//
// This is useful when you want to limit the sze of Read/Writes (websockets)
func ReadAll(r io.Reader, bufsize int) (out []byte, err error) {
buff := make([]byte, bufsize)
n := 0
for err == nil {
n, err = r.Read(buff)
if n > 0 {
out = append(out, buff[:n]...)
}
}
if err == io.EOF {
err = nil
}
return out, err
}
// NormalizePath normalises path, evaluating symlinks and converting local
// paths to absolute
func NormalizePath(path string) (string, error) {
s, err := filepath.Abs(path)
if err != nil {
return "", trace.ConvertSystemError(err)
}
abs, err := filepath.EvalSymlinks(s)
if err != nil {
return "", trace.ConvertSystemError(err)
}
return abs, nil
}
// OpenFile opens file and returns file handle
func OpenFile(path string) (*os.File, error) {
newPath, err := NormalizePath(path)
if err != nil {
return nil, trace.Wrap(err)
}
fi, err := os.Stat(newPath)
if err != nil {
return nil, trace.ConvertSystemError(err)
}
if fi.IsDir() {
return nil, trace.BadParameter("%v is not a file", path)
}
f, err := os.Open(newPath)
if err != nil {
return nil, trace.ConvertSystemError(err)
}
return f, nil
}
// StatDir stats directory, returns error if file exists, but not a directory
func StatDir(path string) (os.FileInfo, error) {
fi, err := os.Stat(path)
if err != nil {
return nil, trace.ConvertSystemError(err)
}
if !fi.IsDir() {
return nil, trace.BadParameter("%v is not a directory", path)
}
return fi, nil
}
// getHomeDir returns the home directory based off the OS.
func getHomeDir() string {
switch runtime.GOOS {
case teleport.LinuxOS:
return os.Getenv(teleport.EnvHome)
case teleport.DarwinOS:
return os.Getenv(teleport.EnvHome)
case teleport.WindowsOS:
return os.Getenv(teleport.EnvUserProfile)
}
return ""
}