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arm.go
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arm.go
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// This file is part of Gopher2600.
//
// Gopher2600 is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Gopher2600 is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Gopher2600. If not, see <https://www.gnu.org/licenses/>.
package arm
import (
"encoding/binary"
"fmt"
"math"
"strings"
"time"
"github.com/jetsetilly/gopher2600/coprocessor"
"github.com/jetsetilly/gopher2600/coprocessor/developer/faults"
"github.com/jetsetilly/gopher2600/hardware/memory/cartridge/arm/architecture"
"github.com/jetsetilly/gopher2600/hardware/memory/cartridge/arm/fpu"
"github.com/jetsetilly/gopher2600/hardware/memory/cartridge/arm/peripherals"
"github.com/jetsetilly/gopher2600/hardware/preferences"
"github.com/jetsetilly/gopher2600/logger"
)
// it is sometimes convenient to dissassemble every instruction and to print it
// to stdout for inspection. we most likely need this during the early stages of
// debugging of a new cartridge type
const disassembleToStdout = false
// core register names
const (
rSB = 9 + iota // static base
rSL // stack limit
rFP // frame pointer
rIP // intra-procedure-call scratch register
rSP
rLR
rPC
NumCoreRegisters
)
// the maximum number of cycles allowed in a single ARM program execution.
// no idea if this value is sufficient.
//
// 03/02/2022 - raised to 1000000 to accomodate CDFJBoulderDash development
// 17/09/2022 - raised to 1500000 for marcoj's RPG game
const cycleLimit = 1500000
// the maximum number of instructions to execute. like cycleLimit but for when
// running in immediate mode
const instructionsLimit = 1300000
// stepFunction variations are a result of different ARM architectures
type stepFunction func(opcode uint16, memIdx int)
// decodeFunction represents one of the functions that decodes a specific group
// of ARM instructions
//
// decodeFunctions can be called in one of two ways:
//
// (1) when the ARM argument is *not* nil it indicates that the function should
// affect the registers and memory of the emulated ARM as appropriate
// (2) when the argument *is* nil it indicates that the function should decode
// the opcode only so far as is required to produce a DisasmEntry
//
// the return value for decodeFunction can be an instance of DisasmEntry or nil.
// in the case of (1) it is always nil but in the case of (2) nil indicates an
// error
type decodeFunction func() *DisasmEntry
type ARMState struct {
// ARM registers
registers [NumCoreRegisters]uint32
// see note about status register in the documentation of the type
status status
mam mam
rng peripherals.RNG
timer peripherals.Timer
timer2 peripherals.Timer2
fpu fpu.FPU
// the PC of the opcode being processed and the PC of the instruction being
// executed
//
// when this emulation was Thumb (16bit only) there was no distiniction
// between these two concepts and there was only executingPC. with 32bit
// instructions we need to know about both
//
// executingPC will be equal to instructionPC in the case of 16bit
// instructions but will be different in the case of 32bit instructions
executingPC uint32
instructionPC uint32
// was the most recent instruction a result of a branch or another
// instruction that has altered the program counter in some way
//
// this flag affects the number of cycles consumed by an instruction and
// also how we treat breakpoints
branchedExecution bool
// the current stack frame of the execution
stackFrame uint32
// the yield reason explains the reason for why the ARM execution ended
yield coprocessor.CoProcYield
// the expectedReturnAddress is the address that the program will return to
// at the end of the program's execution. if the PC is ever set to this
// value (as a result of a BX or BLX instruction) then the ARM will yield
// with the YieldProgramEnded type
expectedReturnAddress uint32
// the area the PC covers. once assigned we'll assume that the program
// never reads outside this area. the value is assigned on reset()
programMemory *[]uint8
// address limits for program memory
programMemoryOrigin uint32
programMemoryMemtop uint32
// currentExecutionCache records the function that implements the instruction group for each
// opcode in program memory. must be reset every time programMemory is reassigned
//
// note that when executing from RAM (which isn't normal) it's possible for
// code to be modified (ie. self-modifying code). in that case currentExecutionCache
// may be unreliable.
currentExecutionCache []decodeFunction
// if developer information is available then the emulation's stack protection will try to
// defend against the stack colliding with the top of variable memory
protectVariableMemTop bool
variableMemtop uint32
// once the stack has been found to have collided there are no more attempts
// to protect the stack
stackHasCollided bool
// cycle counting
// the last cycle to be triggered, used to decide whether to merge I-S cycles
lastCycle cycleType
// the type of cycle next prefetch (the main PC increment in the Run()
// loop) should be. either N or S type. never I type.
prefetchCycle cycleType
// total number of cycles for the entire program
cyclesTotal float32
// number of cycles with CLKLEN modulation applied
stretchedCycles float32
// record the order in which cycles happen for a single instruction
// - required for disasm only
cycleOrder cycleOrder
// whether a branch has used the branch trail latches or not
// - required for disasm only
branchTrail BranchTrail
// whether an I cycle that is followed by an S cycle has been merged
// - required for disasm only
mergedIS bool
// clocks
// the number of cycles left over from the previous clock tick
accumulatedClocks float32
// 32bit instructions
// these two flags work as a pair:
// . is the current instruction a 32bit instruction
// . was the most recent instruction decoded a 32bit instruction
instruction32bitDecoding bool
instruction32bitResolving bool
// the first 16bits of the most recent 32bit instruction
instruction32bitOpcodeHi uint16
}
// Snapshort makes a copy of the ARMState.
func (s *ARMState) Snapshot() *ARMState {
n := *s
return &n
}
// ARM implements the ARM7TDMI-S LPC2103 processor.
type ARM struct {
prefs *preferences.ARMPreferences
mmap architecture.Map
mem SharedMemory
hook CartridgeHook
// the binary interface for reading data returned by SharedMemory interface.
// defaults to LittleEndian
byteOrder binary.ByteOrder
// the function that is called on every step of the cycle. can change
// depending on the architecture
stepFunction stepFunction
// state of the ARM. saveable and restorable
state *ARMState
// updating the preferences every time run() is executed can be slow
// (because the preferences need to be synchronised between tasks). the
// prefsPulse ticker slows the rate at which updatePrefs() is called
prefsPulse *time.Ticker
// read from ARM.prefs every prefsPulse tick
abortOnMemoryFault bool
misalignedAccessIsFault bool
// the speed at which the arm is running at and the required stretching for
// access to flash memory. speed is in MHz. Access latency of Flash memory is
// 50ns which is 20MHz. Rounding up, this means that the clklen (clk stretching
// amount) is 4.
//
// "The pipelined nature of the ARM7TDMI-S processor bus interface means that
// there is a distinction between clock cycles and bus cycles. CLKEN can be
// used to stretch a bus cycle, so that it lasts for many clock cycles. The
// CLKEN input extends the timing of bus cycles in increments of of complete
// CLK cycles"
//
// Access speed of SRAM is 10ns which is fast enough not to require stretching.
// MAM also requires no stretching.
//
// updated from prefs on every Run() invocation
Clk float32
clklenFlash float32
// collection of functionMap instances. indexed by programMemoryOffset to
// retrieve a functionMap
//
// allocated in NewARM() and added to in checkProgramMemory() if an entry
// does not exist
executionCache map[uint32][]decodeFunction
// only decode an instruction do not execute. consider using the
// decodeInstruction() function instead of changing the field directly
decodeOnly bool
// interface to an optional disassembler
disasm coprocessor.CartCoProcDisassembler
// the summary of the most recent disassembly
disasmSummary DisasmSummary
// interface to an option development package
dev coprocessor.CartCoProcDeveloper
// whether cycle count or not. set from ARM.prefs at the start of every arm.Run()
//
// used to cut out code that is required only for cycle counting. See
// Icycle, Scycle and Ncycle fields which are called so frequently we
// forego checking the immediateMode flag each time and have preset a stub
// function if required
immediateMode bool
// rather than call the cycle counting functions directly, we assign the
// functions to these fields. in this way, we can use stubs when executing
// in immediate mode (when cycle counting isn't necessary)
//
// other aspects of cycle counting are not expensive and can remain
Icycle func()
Scycle func(bus busAccess, addr uint32)
Ncycle func(bus busAccess, addr uint32)
// profiler for executed instructions. measures cycles counts
profiler *coprocessor.CartCoProcProfiler
// enable breakpoint checking
breakpointsEnabled bool
}
// NewARM is the preferred method of initialisation for the ARM type.
func NewARM(mmap architecture.Map, prefs *preferences.ARMPreferences, mem SharedMemory, hook CartridgeHook) *ARM {
arm := &ARM{
prefs: prefs,
mmap: mmap,
mem: mem,
hook: hook,
byteOrder: binary.LittleEndian,
executionCache: make(map[uint32][]decodeFunction),
// updated on every updatePrefs(). these are reasonable defaults
Clk: 70.0,
clklenFlash: 4.0,
state: &ARMState{},
}
// disassembly printed to stdout
if disassembleToStdout {
arm.disasm = &coprocessor.CartCoProcDisassemblerStdout{}
}
// slow prefs update by 100ms
arm.prefsPulse = time.NewTicker(time.Millisecond * 100)
switch arm.mmap.ARMArchitecture {
case architecture.ARM7TDMI:
arm.stepFunction = arm.stepARM7TDMI
case architecture.ARMv7_M:
arm.stepFunction = arm.stepARM7_M
default:
panic(fmt.Sprintf("unhandled ARM architecture: cannot set %s", arm.mmap.ARMArchitecture))
}
arm.state.mam = newMam(arm.prefs, arm.mmap)
arm.state.rng = peripherals.NewRNG(arm.mmap)
arm.state.timer = peripherals.NewTimer(arm.mmap)
arm.state.timer2 = peripherals.NewTimer2(arm.mmap)
// by definition the ARM starts in a program ended state
arm.state.yield.Type = coprocessor.YieldProgramEnded
// clklen for flash based on flash latency setting
latencyInMhz := (1 / (arm.mmap.FlashLatency / 1000000000)) / 1000000
arm.clklenFlash = float32(math.Ceil(float64(arm.Clk) / latencyInMhz))
arm.resetPeripherals()
arm.resetRegisters()
arm.updatePrefs()
return arm
}
// SetByteOrder changes the binary interface used to read memory returned by the
// SharedMemory interface
func (arm *ARM) SetByteOrder(o binary.ByteOrder) {
arm.byteOrder = o
}
// ProcessorID implements the coprocessor.CartCoProc interface. Names the type
// of ARM being emulated
func (arm *ARM) ProcessorID() string {
return string(arm.mmap.ARMArchitecture)
}
// ImmediateMode returns whether the most recent execution was in immediate mode
// or not.
func (arm *ARM) ImmediateMode() bool {
return arm.immediateMode
}
// SetDisassembler implements the coprocessor.CartCoProc interface.
func (arm *ARM) SetDisassembler(disasm coprocessor.CartCoProcDisassembler) {
arm.disasm = disasm
}
// SetDeveloper implements the coprocessor.CartCoProc interface.
func (arm *ARM) SetDeveloper(dev coprocessor.CartCoProcDeveloper) {
arm.dev = dev
}
// Snapshort makes a copy of the ARM state.
func (arm *ARM) Snapshot() *ARMState {
return arm.state.Snapshot()
}
// Plumb should be used to update the shared memory reference.
// Useful when used in conjunction with the rewind system.
//
// The ARMState argument can be nil as a special case. If it is nil then the
// existing state does not change. For some cartridge mappers this is acceptable
// and more convenient
func (arm *ARM) Plumb(state *ARMState, mem SharedMemory, hook CartridgeHook) {
arm.mem = mem
arm.hook = hook
// always clear caches on a plumb event
arm.ClearCaches()
if state != nil {
arm.state = state
// if we're plumbing in a new state then we *must* reevaluate the
// pointer the program memory
arm.checkProgramMemory(true)
}
}
// ClearCaches should be used very rarely. It empties the instruction and
// disassembly caches.
func (arm *ARM) ClearCaches() {
arm.executionCache = make(map[uint32][]decodeFunction)
}
// resetPeripherals in the ARM package.
func (arm *ARM) resetPeripherals() {
if arm.mmap.HasRNG {
arm.state.rng.Reset()
}
if arm.mmap.HasTIMER {
arm.state.timer.Reset()
}
if arm.mmap.HasTIM2 {
arm.state.timer2.Reset()
}
}
// resetRegisters of ARM. does not reset peripherals.
func (arm *ARM) resetRegisters() {
arm.state.status.reset()
for i := 0; i < rSP; i++ {
arm.state.registers[i] = 0x00000000
}
preResetPC := arm.state.registers[rPC]
arm.state.registers[rSP], arm.state.registers[rLR], arm.state.registers[rPC] = arm.mem.ResetVectors()
arm.state.stackFrame = arm.state.registers[rSP]
arm.state.expectedReturnAddress = (arm.state.registers[rLR] + 2) & 0xfffffffe
// set executingPC to be two behind the current value in the PC register
arm.state.executingPC = arm.state.registers[rPC] - 2
// if the PC value has changed then the reset procedure is treated like a branch
arm.state.branchedExecution = preResetPC != arm.state.registers[rPC]
// reset prefectch cycle value
arm.state.prefetchCycle = S
}
// updatePrefs should be called periodically to ensure that the current
// preference values are being used in the ARM emulation. see also the
// prefsPulse ticker
func (arm *ARM) updatePrefs() {
// update clock value from preferences
arm.Clk = float32(arm.prefs.Clock.Get().(float64))
arm.state.mam.updatePrefs()
// set cycle counting functions
arm.immediateMode = arm.prefs.Immediate.Get().(bool)
if arm.immediateMode {
arm.Icycle = arm.iCycleStub
arm.Scycle = arm.sCycleStub
arm.Ncycle = arm.nCycleStub
} else {
arm.Icycle = arm.iCycle
arm.Scycle = arm.sCycle
arm.Ncycle = arm.nCycle
}
arm.abortOnMemoryFault = arm.prefs.AbortOnMemoryFault.Get().(bool)
arm.misalignedAccessIsFault = arm.prefs.MisalignedAccessIsFault.Get().(bool)
}
func (arm *ARM) String() string {
s := strings.Builder{}
for i, r := range arm.state.registers {
if i > 0 {
if i%4 == 0 {
s.WriteString("\n")
} else {
s.WriteString("\t\t")
}
}
s.WriteString(fmt.Sprintf("R%-2d: %08x", i, r))
}
return s.String()
}
// Step moves the ARM on one cycle. Currently, the timer will only step forward
// when Step() is called and not during the Run() process. This might cause
// problems in some instances with some ARM programs.
func (arm *ARM) Step(vcsClock float32) {
// the ARM timer ticks forward once every ARM cycle. the best we can do to
// accommodate this is to tick the counter forward by the the appropriate
// fraction every VCS cycle. Put another way: an NTSC spec VCS, for
// example, will tick forward every 58-59 ARM cycles.
arm.clock(arm.Clk / vcsClock)
}
func (arm *ARM) clock(cycles float32) {
// incoming clock for TIM2 is half the frequency of the processor
cycles *= arm.mmap.ClkDiv
// add accumulated cycles (ClkDiv has already been applied to this
// additional value)
cycles += arm.state.accumulatedClocks
// isolate integer and fractional part and save fraction for next clock()
c := uint32(cycles)
arm.state.accumulatedClocks = cycles - float32(c)
if arm.mmap.HasTIMER {
arm.state.timer.Step(c)
}
if arm.mmap.HasTIM2 {
arm.state.timer2.Step(c)
}
}
func (arm *ARM) resetYield() {
arm.state.yield.Type = coprocessor.YieldRunning
arm.state.yield.Error = nil
}
func (arm *ARM) logYield() {
if arm.state.yield.Type.Normal() {
return
}
if arm.state.yield.Error != nil {
logger.Logf("ARM7", "%s: %s", arm.state.yield.Type.String(), arm.state.yield.Error.Error())
} else {
logger.Logf("ARM7", "%s: no specific error", arm.state.yield.Type.String())
}
// extended memory logging
if arm.prefs.ExtendedMemoryFaultLogging.Get().(bool) == false {
return
}
if arm.state.programMemory == nil {
return
}
memIdx := int(arm.state.executingPC - arm.state.programMemoryOrigin)
if memIdx < 0 || memIdx >= len(*arm.state.programMemory) {
return
}
df := arm.state.currentExecutionCache[memIdx]
if df == nil {
return
}
entry := arm.decodeInstruction(df)
if entry != nil {
logger.Logf("ARM7", "%s", entry.String())
logger.Logf("ARM7", "%s", arm.disasmVerbose(*entry))
}
}
func (arm *ARM) decodeInstruction(f decodeFunction) *DisasmEntry {
arm.decodeOnly = true
defer func() {
arm.decodeOnly = false
}()
return f()
}
// SetInitialRegisters is intended to be called after creation but before the
// first call to Run().
//
// The optional arguments are used to initialise the registers in order
// starting with R0. The remaining options will be set to their default values
// (SP, LR and PC set according to the ResetVectors() via the SharedMemory
// interface).
//
// Note that you don't need to use this to set the initial values for SP, LR or
// PC. Those registers are initialised via the ResetVectors() function of the
// SharedMemory interface. The function will return with an error if those
// registers are attempted to be initialised.
//
// The emulated ARM will be left with a yield state of YieldSyncWithVCS
func (arm *ARM) SetInitialRegisters(args ...uint32) error {
arm.resetRegisters()
if len(args) >= rSP {
return fmt.Errorf("ARM7: trying to set registers SP, LR or PC")
}
for i := range args {
arm.state.registers[i] = args[i]
}
// fill the pipeline before yielding. this ensures that the PC is
// correct on the first call to Run()
arm.state.registers[rPC] += 2
// making sure that yield is not of type YieldProgramEnded. that would cause
// the registers to be immediately reset on the next call to Run()
arm.state.yield.Type = coprocessor.YieldSyncWithVCS
return nil
}
// StartProfiling starts a profiling session
func (arm *ARM) StartProfiling() {
if arm.dev != nil {
arm.dev.StartProfiling()
}
}
// ProcessProfiling ends a profiling session
func (arm *ARM) ProcessProfiling() {
if arm.dev != nil {
arm.dev.ProcessProfiling()
}
}
// Run will execute an ARM program from the current PC address, unless the
// previous execution ran to completion (ie. was uninterrupted).
//
// Returns the yield reason, the number of ARM cycles consumed.
func (arm *ARM) Run() (coprocessor.CoProcYield, float32) {
if arm.dev != nil {
defer func() {
// make sure TIM2 is up to date
if arm.mmap.HasTIM2 {
arm.state.timer2.ResolveDeferredCycles()
}
// breakpoints handle OnYield slightly differently
if arm.state.yield.Type != coprocessor.YieldBreakpoint {
arm.logYield()
arm.dev.OnYield(arm.state.registers[rPC], arm.state.yield)
}
}()
}
// only reset registers if the previous yield was one that indicated the end
// of the program execution
if arm.state.yield.Type == coprocessor.YieldProgramEnded {
arm.resetRegisters()
}
// reset cycles count
arm.state.cyclesTotal = 0
// arm.state.prefetchCycle reset in reset() function. we don't want to change
// the value if we're resuming from a yield
// fill pipeline cannot happen immediately after resetRegisters()
if arm.state.yield.Type == coprocessor.YieldProgramEnded {
arm.state.registers[rPC] += 2
}
// reset disassembly as approprite for the previous yield type
if arm.disasm != nil {
// start of program execution
arm.disasmSummary.I = 0
arm.disasmSummary.N = 0
arm.disasmSummary.S = 0
if arm.state.yield.Type.Normal() {
arm.disasm.Start()
}
defer func() {
// wrapping disasmEnd because we don't want to capture disasmSummary
// too early (because the deferred func() is invoked as part of the
// declaration any arguments to the function will be captured at
// that point. wrapping the call to disasm.End() prevents
// disasmSummary being captured)
arm.disasm.End(arm.disasmSummary)
}()
}
// get developer information. this probably hasn't changed since ARM
// creation but you never know
if arm.dev != nil {
arm.profiler = arm.dev.Profiling()
arm.state.variableMemtop = arm.dev.HighAddress()
}
arm.state.protectVariableMemTop = arm.dev != nil
// reset yield. we do this as late as possible because we want to use
// information about the previous yield during the above preparations
arm.resetYield()
// make sure program memory is correct
arm.checkProgramMemory(false)
if arm.state.yield.Type != coprocessor.YieldRunning {
return arm.state.yield, 0
}
return arm.run()
}
// Interrupt indicates that the ARM execution should cease after the current
// instruction has been executed. The ARM will then yield with the reson
// YieldSyncWithVCS.
func (arm *ARM) Interrupt() {
arm.state.yield.Type = coprocessor.YieldSyncWithVCS
}
// MemoryFault causes a memory fault to be triggered
func (arm *ARM) MemoryFault(event string, fault faults.Category) {
arm.memoryFault(event, faults.UndefinedSymbol, arm.state.instructionPC)
}
// StackFrame implements the coprocess.CartCoProc interface
func (arm *ARM) StackFrame() uint32 {
return arm.state.stackFrame
}
// BreakpointsEnable implements the coprocessor.CartCoProc interface. Enables
// breakpoint checking for the duration that disable is true.
func (arm *ARM) BreakpointsEnable(enable bool) {
arm.breakpointsEnabled = enable
}
func (arm *ARM) checkProgramMemory(force bool) {
// the address to use for program memory lookup
//
// the plus one to the executingPC value is intended to make sure that we're
// not jumping to the very last byte of a memory block, if we did then 16bit
// instruction lookup would fail
//
// important: some implementations of the SharedMemory interface will be
// sensitive to the address value used with MapAddress(). therefore, how the
// addr value is determined should never change - it may work with some
// mappers but will fail with others
addr := arm.state.executingPC + 1
if !force {
if arm.state.programMemory != nil &&
addr >= arm.state.programMemoryOrigin && addr <= arm.state.programMemoryMemtop {
return
}
}
var origin uint32
arm.state.programMemory, origin = arm.mem.MapAddress(addr, false)
if arm.state.programMemory == nil {
arm.state.yield.Type = coprocessor.YieldMemoryAccessError
arm.state.yield.Error = fmt.Errorf("can't find program memory (PC %08x)", addr)
return
}
if !arm.mem.IsExecutable(addr) {
arm.state.programMemory = nil
arm.state.yield.Type = coprocessor.YieldMemoryAccessError
arm.state.yield.Error = fmt.Errorf("program memory is not executable (PC %08x)", addr)
return
}
arm.state.programMemoryOrigin = origin
arm.state.programMemoryMemtop = origin + uint32(len(*arm.state.programMemory)) - 1
if m, ok := arm.executionCache[arm.state.programMemoryOrigin]; ok {
arm.state.currentExecutionCache = m
} else {
arm.executionCache[arm.state.programMemoryOrigin] = make([]decodeFunction, len(*arm.state.programMemory))
arm.state.currentExecutionCache = arm.executionCache[arm.state.programMemoryOrigin]
}
arm.stackProtectCheckProgramMemory()
}
func (arm *ARM) run() (coprocessor.CoProcYield, float32) {
select {
case <-arm.prefsPulse.C:
arm.updatePrefs()
default:
}
// number of iterations. only used when in immediate mode
var iterations int
// loop through instructions until we reach an exit condition
for arm.state.yield.Type == coprocessor.YieldRunning {
// program counter to execute:
//
// from "7.6 Data Operations" in "ARM7TDMI-S Technical Reference Manual r4p1", page 1-2
//
// "The program counter points to the instruction being fetched rather than to the instruction
// being executed. This is important because it means that the Program Counter (PC)
// value used in an executing instruction is always two instructions ahead of the address."
arm.state.executingPC = arm.state.registers[rPC] - 2
arm.checkBreakpoints()
if arm.state.yield.Type == coprocessor.YieldRunning {
// check program memory and continue if it's fine
arm.checkProgramMemory(false)
if arm.state.yield.Type == coprocessor.YieldRunning {
memIdx := int(arm.state.executingPC - arm.state.programMemoryOrigin)
// check that we're not crashing into the end of the program memory
if memIdx >= len(*arm.state.programMemory)-1 {
arm.state.yield.Type = coprocessor.YieldExecutionError
arm.state.yield.Error = fmt.Errorf("execution reached end of program memory")
break // for loop
}
// opcode for executed instruction
opcode := arm.byteOrder.Uint16((*arm.state.programMemory)[memIdx:])
// bump PC counter for prefetch. actual prefetch is done after execution
arm.state.registers[rPC] += 2
// expectedPC is used to decide whether to add cycles due to pipeline filling
expectedPC := arm.state.registers[rPC]
// expectedLR is used to change the stack frame information
expectedLR := arm.state.registers[rLR]
// expectedSP is used to decide whether to check the stack pointer
// for collision with other memory errors
expectedSP := arm.state.registers[rSP]
// execute instruction
arm.stepFunction(opcode, memIdx)
// if program counter is not what we expect then that means we have hit a branch
arm.state.branchedExecution = expectedPC != arm.state.registers[rPC]
// if arm.state.branchedExecution && arm.state.function32bitDecoding {
// panic("ARM7: impossible condition")
// }
if !arm.immediateMode {
// add additional cycles required to fill pipeline before next iteration
if arm.state.branchedExecution {
arm.fillPipeline()
}
// prefetch cycle for next instruction is associated with and counts
// towards the total of the current instruction. most prefetch cycles
// are S cycles but store instructions require an N cycle
if arm.state.prefetchCycle == N {
arm.Ncycle(prefetch, arm.state.registers[rPC])
} else {
arm.Scycle(prefetch, arm.state.registers[rPC])
}
// default to an S cycle for prefetch unless an instruction explicitly
// says otherwise
arm.state.prefetchCycle = S
// increases total number of program cycles by the stretched cycles for this instruction
arm.state.cyclesTotal += arm.state.stretchedCycles
// update clock
arm.clock(arm.state.stretchedCycles)
} else {
// update clock with nominal number of cycles
arm.clock(1.1)
}
// stack frame has changed if LR register has changed
if expectedLR != arm.state.registers[rLR] {
arm.state.stackFrame = expectedSP
}
// disassemble if appropriate
if arm.disasm != nil {
if !arm.state.instruction32bitDecoding {
df := arm.state.currentExecutionCache[memIdx]
if df != nil {
e := arm.decodeInstruction(df)
if e != nil {
arm.completeDisasmEntry(e, opcode, true)
// update disasm summary
arm.disasmSummary.ImmediateMode = arm.immediateMode
arm.disasmSummary.add(arm.state.cycleOrder)
// executed the Step() function of the attached disassembler
arm.disasm.Step(*e)
// print additional information output for stdout
if _, ok := arm.disasm.(*coprocessor.CartCoProcDisassemblerStdout); ok {
fmt.Println(arm.disasmVerbose(*e))
}
}
}
}
}
// accumulate cycle counts for profiling
if arm.profiler != nil {
arm.profiler.Entries = append(arm.profiler.Entries, coprocessor.CartCoProcProfileEntry{
Addr: arm.state.instructionPC,
Cycles: arm.state.stretchedCycles,
})
}
// reset cycle information
if !arm.immediateMode {
arm.state.branchTrail = BranchTrailNotUsed
arm.state.mergedIS = false
arm.state.stretchedCycles = 0
// reset cycle order if we're not currently decoding a 32bit
// instruction
if !arm.state.instruction32bitDecoding {
arm.state.cycleOrder.reset()
}
// limit the number of cycles used by the ARM program
if arm.state.cyclesTotal >= cycleLimit {
logger.Logf("ARM7", "reached cycle limit of %d", cycleLimit)
panic("cycle limit")
}
} else {
iterations++
if iterations > instructionsLimit {
logger.Logf("ARM7", "reached instructions limit of %d", instructionsLimit)
panic("instruction limit")
}
}
// check for stack errors
if arm.state.yield.Type == coprocessor.YieldStackError {
if !arm.abortOnMemoryFault {
arm.logYield()
arm.resetYield()
}
} else {
if !arm.state.yield.Type.Normal() {
if arm.state.registers[rSP] != expectedSP {
arm.stackProtectCheckSP()
if arm.state.yield.Type == coprocessor.YieldStackError {
if !arm.abortOnMemoryFault {
arm.logYield()
arm.resetYield()
}
}
}
}
}
// handle memory access yields. we don't these want these to bleed out
// of the ARM unless the abort preference is set
if arm.state.yield.Type == coprocessor.YieldMemoryAccessError {
// choosing not to log memory access errors. it can be far
// too noisy particular during the pre-execution disassembly
// stage. we could maybe improve this by indicating that we
// expect memory faults and then allowing logging during
// normal execution
if !arm.abortOnMemoryFault {
arm.resetYield()
}
}
} // check program memory
} // check breakpoint
}
return arm.state.yield, arm.state.cyclesTotal
}
func (arm *ARM) checkBreakpoints() {
// check breakpoints unless they are disabled. we also don't want to match
// if we're in the middle of decoding a 32bit instruction
if arm.dev != nil && arm.breakpointsEnabled && !arm.state.instruction32bitDecoding {
var addr uint32
if arm.state.branchedExecution {
addr = arm.state.registers[rPC] - 2
} else {
addr = arm.state.executingPC
}
if arm.dev.CheckBreakpoint(addr) {
arm.state.yield.Type = coprocessor.YieldBreakpoint
arm.state.yield.Error = fmt.Errorf("%08x", addr)
// we call OnYield here with the address you used to check for the
// breakpoint not sure if this is correct or whether we should
// simply call OnYield() in the normal way (at the end of the Run()
// function)
arm.dev.OnYield(addr, arm.state.yield)
}
}
}
func (arm *ARM) stepARM7TDMI(opcode uint16, memIdx int) {
df := arm.state.currentExecutionCache[memIdx]
if df == nil {
df = arm.decodeThumb(opcode)
arm.state.currentExecutionCache[memIdx] = df
}
// while the ARM7TDMI/Thumb instruction doesn't have 32bit instructions, in
// practice the BL instruction can/should be treated like a 32bit instruction
// for disassembly purposes
if arm.state.instruction32bitDecoding {
arm.state.instruction32bitResolving = true
arm.state.instruction32bitDecoding = false
} else {
arm.state.instructionPC = arm.state.executingPC
arm.state.instruction32bitResolving = false
if is32BitThumb2(opcode) {
arm.state.instruction32bitDecoding = true
arm.state.instruction32bitOpcodeHi = opcode
}
}
df()
}