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Please pardon my lack of knowledge of terminology for these concepts.
When a user is controlling a physical object's position, the control input should be able to have a 'speed limit' as a transform included with scale/constrain. For some uses of the system, user should not be able to move an object from coordinate A to coordinate B instantaneously, and should have a constraint that limits delta between any given control interval.
A speed limit constraint should be in terms of points-per-second, which is scaled down to the control interval throttle and applied. For any given x/y/z coordinate value, the next value can only be n distance away in 3D space.
This can also be applied as a transformation of orientation-vector-input-to-position-coordinate-output, for use in systems where a vector is not necessarily appropriate.
This feature may later be enhanced with physics concerns.
The text was updated successfully, but these errors were encountered:
Please pardon my lack of knowledge of terminology for these concepts.
When a user is controlling a physical object's position, the control input should be able to have a 'speed limit' as a transform included with scale/constrain. For some uses of the system, user should not be able to move an object from coordinate A to coordinate B instantaneously, and should have a constraint that limits delta between any given control interval.
A speed limit constraint should be in terms of points-per-second, which is scaled down to the control interval throttle and applied. For any given x/y/z coordinate value, the next value can only be n distance away in 3D space.
This can also be applied as a transformation of orientation-vector-input-to-position-coordinate-output, for use in systems where a vector is not necessarily appropriate.
This feature may later be enhanced with physics concerns.
The text was updated successfully, but these errors were encountered: