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This issue is to track advance in experimenting this particular algorithm.
Its targets:
being faster than the current algorithm (meaning should not have a $O(n^2)$ complexity), the current algorithm is alone responsible of the computation time of boolean operations
being robust to all kind of degenerated and side cases
output nice triangulations (with triangles the closest to equilateral triangles) so avoid loosing computation precision in operations on the resulting mesh
This issue is to track advance in experimenting this particular algorithm.
Its targets:
This should solve #79, #54 once it is done
The principle:
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