Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implementing Phong Shading #9

Closed
jklae opened this issue Aug 1, 2021 · 0 comments
Closed

Implementing Phong Shading #9

jklae opened this issue Aug 1, 2021 · 0 comments
Labels
enhancement New feature or request

Comments

@jklae
Copy link
Owner

jklae commented Aug 1, 2021

Description
Implementing Phong Shading in DX12App.

Todo

  • Add a normal vector to the vertex buffer.
  • Implement pong shading by modifying vertex/fragment shader.

Note
This issue is related to the following issues: jklae/FLIPEngine3D#3

@jklae jklae added the enhancement New feature or request label Aug 1, 2021
@jklae jklae closed this as completed Aug 2, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant