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Adding library to existing project
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copy DLL files from
<this repo>/Aether.Extras/
folder somewhere to your project directory -
add
Aether.Content.Pipeline.AnimationImporters.dll
andAether.Content.Pipeline.GraphicsImporters.dll
to the references in your MonoGame Pipeline Toolclick if you've already an animated model in your content pipeline
In order to be able to import animations, you need to set the processor of the FBX file to
GPU AnimatedModel - Aether
, orCPU AnimatedModel - Aether
respectively if you want to use the CPU to compute the animations. -
add
Aether.Animation.dll
as a reference to your Microsoft Visual Studio 2017 project -
have a look at the provided example project code (
Game1.cs
), and copy over animation-related stuff to your code base
If you want to use the sample animated model from the example project to test, you obviously need to add the FBX file to your content pipeline too, and not-so-obviously, change the processor to GPU AnimatedModel - Aether
, or CPU AnimatedModel - Aether
respectively if you want to use the CPU to compute the animations: