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Recording and preview seems to work, but when I click "Render", I see a progress bar that makes no progress and the following in the console:
(999) main.js:1 Uncaught RangeError: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': Out of memory at ImageData creation
at Worker.u.onmessage (main.js:1)
main.js:1 Uncaught (in promise) RangeError: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': Out of memory at ImageData creation
at h (main.js:1)
at Ut.oncreate (main.js:1)
at AsyncFunction.h (main.js:1)
at main.js:1
at h (main.js:1)
at main.js:1
Repeated attempts at stopping and rendering yield the last error from the console log about. There is no output.
The text was updated successfully, but these errors were encountered:
I see this often even with like 30 second gifs on 4K monitors. I even try to make the bounding box as small as possible for the gif but with no luck. Albeit this is an M1 mac with only 8gb of RAM but it still says I have ~1Gb free. Would be cool if there was an option to downscale the whole image to like 1440p or 1080p as I definitely don't need the full 4K it's just what my monitor is.
Running on Version 92.0.4515.159 (Official Build) (x86_64) on macOS 11.5.2.
Tried to record gif from browser tab via https://gifcap.dev/.
Recording and preview seems to work, but when I click "Render", I see a progress bar that makes no progress and the following in the console:
Repeated attempts at stopping and rendering yield the last error from the console log about. There is no output.
The text was updated successfully, but these errors were encountered: