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Describe the bug A clear and concise description of what the bug is.
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The text was updated successfully, but these errors were encountered:
print the zombie[0] px py during pause screen and see if it changes
Sorry, something went wrong.
seems zombie is indeed paused, but pop to new position when unpause
Fixed. caused by get delta time
Refixed again by changing the fpsTimer and capTimer to systemTimer and deltaTimer, and use systemTimer for pop up, deltaTimer for moving object
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Describe the bug
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Expected behavior
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The text was updated successfully, but these errors were encountered: