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# Pixelizer | ||
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Welcome to Pixelizer - a AS3 entity and component based game framework! | ||
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Pixelizer takes care of all the tedious bits of game development and allows you to focus on what really matters - your game! Being based on entities and components, Pixelizer is very easy to extend and reuse. | ||
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Features: | ||
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* easy extendable component based framework | ||
* nestable entities for easy manipulation of groups | ||
* lots of premade components and entities | ||
* fast 2D rendering | ||
* automated collision detection and response | ||
* spritesheets, animations and tilemaps | ||
* prerendering of movieclips | ||
* automatic panning and volume of moving sounds | ||
* exact mouse and keyboard input | ||
* fancy text rendering | ||
* handy math and string routines | ||
* effective object pools | ||
* useful logging | ||
* and much more | ||
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Pixelizer is under development. If you have any ideas on how to make it better or any feedback at all. Please let me know! | ||
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Thank you!<br/> | ||
/ johan | ||
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--<br/> | ||
Johan Peitz<br/> | ||
johanpeitz.com<br/> | ||
@johanpeitz<br/> |